// 0x07026A98 - 0x07026B1C const Collision bbh_seg7_collision_tilt_floor_platform[] = { COL_INIT(), COL_VERTEX_INIT(0x8), COL_VERTEX(307, 0, -255), COL_VERTEX(-306, 0, 256), COL_VERTEX(307, 0, 256), COL_VERTEX(307, -101, -255), COL_VERTEX(307, -101, 256), COL_VERTEX(-306, -101, -255), COL_VERTEX(-306, 0, -255), COL_VERTEX(-306, -101, 256), COL_TRI_INIT(SURFACE_DEFAULT, 12), COL_TRI(0, 1, 2), COL_TRI(2, 3, 0), COL_TRI(2, 4, 3), COL_TRI(1, 4, 2), COL_TRI(0, 3, 5), COL_TRI(4, 5, 3), COL_TRI(0, 6, 1), COL_TRI(0, 5, 6), COL_TRI(4, 7, 5), COL_TRI(1, 7, 4), COL_TRI(6, 7, 1), COL_TRI(6, 5, 7), COL_TRI_STOP(), COL_END(), };