// 0x07000000 - 0x07001000 ALIGNED8 static const u8 bbh_seg7_texture_07000000[] = { #include "levels/bbh/0.rgba16.inc.c" }; // 0x07001000 - 0x07001800 ALIGNED8 static const u8 bbh_seg7_texture_07001000[] = { #include "levels/bbh/1.rgba16.inc.c" }; // 0x07001800 - 0x07002000 ALIGNED8 static const u8 bbh_seg7_texture_07001800[] = { #include "levels/bbh/2.rgba16.inc.c" }; // 0x07002000 - 0x07003000 ALIGNED8 static const u8 bbh_seg7_texture_07002000[] = { #include "levels/bbh/3.rgba16.inc.c" }; // 0x07003000 - 0x07003400 ALIGNED8 static const u8 bbh_seg7_texture_07003000[] = { #include "levels/bbh/4.rgba16.inc.c" }; // 0x07003400 - 0x07004400 ALIGNED8 static const u8 bbh_seg7_texture_07003400[] = { #include "levels/bbh/5.rgba16.inc.c" }; // 0x07004400 - 0x07004800 ALIGNED8 static const u8 bbh_seg7_texture_07004400[] = { #include "levels/bbh/6.rgba16.inc.c" };