#ifndef BBH_HEADER_H #define BBH_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout geo_bbh_0005B0[]; extern const GeoLayout geo_bbh_0005C8[]; extern const GeoLayout geo_bbh_0005E0[]; extern const GeoLayout geo_bbh_0005F8[]; extern const GeoLayout geo_bbh_000610[]; extern const GeoLayout geo_bbh_000628[]; extern const GeoLayout geo_bbh_000640[]; extern const GeoLayout geo_bbh_000658[]; extern const GeoLayout geo_bbh_000670[]; extern const GeoLayout geo_bbh_0006B0[]; extern const GeoLayout geo_bbh_0006E8[]; extern const GeoLayout geo_bbh_000730[]; extern const GeoLayout geo_bbh_000750[]; extern const GeoLayout geo_bbh_000768[]; extern const GeoLayout geo_bbh_0007B0[]; extern const GeoLayout geo_bbh_0007D0[]; extern const GeoLayout geo_bbh_000800[]; extern const GeoLayout geo_bbh_000828[]; extern const GeoLayout geo_bbh_000860[]; extern const GeoLayout geo_bbh_000888[]; extern const GeoLayout geo_bbh_0008B0[]; extern const GeoLayout geo_bbh_0008E8[]; extern const GeoLayout geo_bbh_000950[]; extern const GeoLayout geo_bbh_0009C8[]; extern const GeoLayout geo_bbh_000A18[]; extern const GeoLayout geo_bbh_000A60[]; extern const GeoLayout geo_bbh_000AD8[]; extern const GeoLayout geo_bbh_000B28[]; extern const GeoLayout geo_bbh_000B88[]; extern const GeoLayout geo_bbh_000BF0[]; extern const GeoLayout geo_bbh_000C38[]; extern const GeoLayout geo_bbh_000C88[]; extern const GeoLayout geo_bbh_000CE8[]; extern const GeoLayout geo_bbh_000D20[]; extern const GeoLayout geo_bbh_000D68[]; extern const GeoLayout geo_bbh_000DB0[]; extern const GeoLayout geo_bbh_000DF0[]; extern const GeoLayout geo_bbh_000E40[]; extern const GeoLayout geo_bbh_000E80[]; extern const GeoLayout geo_bbh_000EB0[]; extern const GeoLayout geo_bbh_000F00[]; // leveldata extern const Gfx bbh_seg7_dl_070075A8[]; extern const Gfx bbh_seg7_dl_07007940[]; extern const Gfx bbh_seg7_dl_07007B90[]; extern const Gfx bbh_seg7_dl_07007FD0[]; extern const Gfx bbh_seg7_dl_07008B58[]; extern const Gfx bbh_seg7_dl_07008EA8[]; extern const Gfx bbh_seg7_dl_0700AFF0[]; extern const Gfx bbh_seg7_dl_0700B1C8[]; extern const Gfx bbh_seg7_dl_0700B418[]; extern const Gfx bbh_seg7_dl_0700B9E0[]; extern const Gfx bbh_seg7_dl_0700BBF8[]; extern const Gfx bbh_seg7_dl_0700D080[]; extern const Gfx bbh_seg7_dl_0700D2E0[]; extern const Gfx bbh_seg7_dl_0700D490[]; extern const Gfx bbh_seg7_dl_0700D7E0[]; extern const Gfx bbh_seg7_dl_0700F510[]; extern const Gfx bbh_seg7_dl_0700F848[]; extern const Gfx bbh_seg7_dl_07011120[]; extern const Gfx bbh_seg7_dl_07012220[]; extern const Gfx bbh_seg7_dl_07012510[]; extern const Gfx bbh_seg7_dl_070126E8[]; extern const Gfx bbh_seg7_dl_070139A8[]; extern const Gfx bbh_seg7_dl_07013BE8[]; extern const Gfx bbh_seg7_dl_07014FD8[]; extern const Gfx bbh_seg7_dl_07015398[]; extern const Gfx bbh_seg7_dl_070156E0[]; extern const Gfx bbh_seg7_dl_07015A20[]; extern const Gfx bbh_seg7_dl_07017378[]; extern const Gfx bbh_seg7_dl_07017570[]; extern const Gfx bbh_seg7_dl_07017788[]; extern const Gfx bbh_seg7_dl_07019EF8[]; extern const Gfx bbh_seg7_dl_0701A080[]; extern const Gfx bbh_seg7_dl_0701A850[]; extern const Gfx bbh_seg7_dl_0701B6D0[]; extern const Gfx bbh_seg7_dl_0701E4E0[]; extern const Gfx bbh_seg7_dl_0701E8D8[]; extern const Gfx bbh_seg7_dl_0701ED18[]; extern const Gfx bbh_seg7_dl_0701EEC8[]; extern const Gfx bbh_seg7_dl_0701F070[]; extern const Gfx bbh_seg7_dl_0701F2E8[]; extern const Gfx bbh_seg7_dl_0701F5F8[]; extern const Gfx bbh_seg7_dl_0701F7E8[]; extern const Gfx bbh_seg7_dl_0701FAB0[]; extern const Gfx bbh_seg7_dl_0701FD28[]; extern const Gfx bbh_seg7_dl_0701FFE8[]; extern const Gfx bbh_seg7_dl_070202F0[]; extern const Gfx bbh_seg7_dl_070206F0[]; extern const Collision bbh_seg7_collision_level[]; extern const u8 bbh_seg7_rooms[]; extern const MacroObject bbh_seg7_macro_objs[]; extern const Collision bbh_seg7_collision_staircase_step[]; extern const Collision bbh_seg7_collision_tilt_floor_platform[]; extern const Collision bbh_seg7_collision_07026B1C[]; extern const Collision bbh_seg7_collision_haunted_bookshelf[]; extern const Collision bbh_seg7_collision_mesh_elevator[]; extern const Collision bbh_seg7_collision_merry_go_round[]; extern const Collision bbh_seg7_collision_coffin[]; extern const struct MovtexQuadCollection bbh_movtex_merry_go_round_water_entrance[]; extern const struct MovtexQuadCollection bbh_movtex_merry_go_round_water_side[]; // script extern const LevelScript level_bbh_entry[]; #endif