// Heart // 0x0800D7A0 static const Vtx heart_seg8_vertex_0800D7A0[] = { {{{ -50, -50, 0}, 0, { 0, 992}, {0xff, 0xff, 0xff, 0xb4}}}, {{{ 50, -50, 0}, 0, { 992, 992}, {0xff, 0xff, 0xff, 0xb4}}}, {{{ 50, 50, 0}, 0, { 992, 0}, {0xff, 0xff, 0xff, 0xb4}}}, {{{ -50, 50, 0}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xb4}}}, }; // 0x0800D7E0 ALIGNED8 static const u8 heart_seg8_texture_0800D7E0[] = { #include "actors/heart/spinning_heart.rgba16.inc.c" }; // 0x0800DFE0 - 0x0800E078 const Gfx heart_seg8_dl_0800DFE0[] = { gsDPPipeSync(), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetCombineMode(G_CC_MODULATERGBA, G_CC_MODULATERGBA), gsDPLoadTextureBlock(heart_seg8_texture_0800D7E0, G_IM_FMT_RGBA, G_IM_SIZ_16b, 32, 32, 0, G_TX_CLAMP, G_TX_CLAMP, 5, 5, G_TX_NOLOD, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsSPVertex(heart_seg8_vertex_0800D7A0, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };