// 0x16000ED4 const GeoLayout dirt_animation_geo[] = { GEO_CULLING_RADIUS(300), GEO_OPEN_NODE(), GEO_SWITCH_CASE(6, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C378), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C3B0), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C3E8), GEO_DISPLAY_LIST(LAYER_ALPHA, dirt_seg3_dl_0302C028), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C420), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C458), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // This is probably wrongly named according to the Bin IDs... // 0x16000F24 const GeoLayout cartoon_star_geo[] = { GEO_CULLING_RADIUS(300), GEO_OPEN_NODE(), GEO_SWITCH_CASE(5, geo_switch_anim_state), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C298), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2B8), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2D8), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C2F8), GEO_DISPLAY_LIST(LAYER_OPAQUE, dirt_seg3_dl_0302C318), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), };