// Cannon Lid // 0x08004040 static const Lights1 cannon_lid_seg8_lights_08004040 = gdSPDefLights1( 0x3f, 0x3f, 0x3f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x08004058 ALIGNED8 static const u8 cannon_lid_seg8_texture_08004058[] = { #include "actors/cannon_lid/cannon_lid.rgba16.inc.c" }; // 0x08004858 static const Vtx cannon_lid_seg8_vertex_08004858[] = { {{{ 102, 0, -101}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -101, 0, -101}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -101, 0, 102}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 102, 0, 102}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x08004898 - 0x080048E0 const Gfx cannon_lid_seg8_dl_08004898[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cannon_lid_seg8_texture_08004058), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&cannon_lid_seg8_lights_08004040.l, 1), gsSPLight(&cannon_lid_seg8_lights_08004040.a, 2), gsSPVertex(cannon_lid_seg8_vertex_08004858, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x080048E0 - 0x08004950 const Gfx cannon_lid_seg8_dl_080048E0[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(cannon_lid_seg8_dl_08004898), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };