// 0x07010A60 - 0x07010A78 static const Lights1 ccm_seg7_lights_07010A60 = gdSPDefLights1( 0x7f, 0x7f, 0x7f, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07010A78 - 0x07010AF8 static const Vtx ccm_seg7_vertex_07010A78[] = { {{{ -55, 540, 574}, 0, { -912, 4482}, {0x01, 0x7e, 0x00, 0xff}}}, {{{ -1163, 553, 677}, 0, { 308, 990}, {0x01, 0x7e, 0x00, 0xff}}}, {{{ -1120, 553, 770}, 0, { 0, 990}, {0x01, 0x7e, 0x00, 0xff}}}, {{{ -12, 540, 667}, 0, { -1254, 4482}, {0x01, 0x7e, 0x00, 0xff}}}, {{{ -1799, 553, 517}, 0, { 1672, -714}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -1120, 553, 770}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -1333, 553, 304}, 0, { 1672, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -1586, 553, 983}, 0, { 0, -714}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x07010AF8 - 0x07010B50 static const Gfx ccm_seg7_dl_07010AF8[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, snow_09000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&ccm_seg7_lights_07010A60.l, 1), gsSPLight(&ccm_seg7_lights_07010A60.a, 2), gsSPVertex(ccm_seg7_vertex_07010A78, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x07010B50 - 0x07010BD0 const Gfx ccm_seg7_dl_07010B50[] = { gsDPPipeSync(), gsDPSetEnvColor(255, 255, 255, 90), gsDPSetCombineMode(G_CC_MODULATERGBFADE, G_CC_MODULATERGBFADE), gsSPClearGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(ccm_seg7_dl_07010AF8), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_CULL_BACK | G_SHADING_SMOOTH), gsDPSetEnvColor(255, 255, 255, 255), gsSPEndDisplayList(), };