#ifndef GD_MARIO_HEAD_SFX_H #define GD_MARIO_HEAD_SFX_H #include // Sfx for Mario Head Screen enum GdSfx { GD_SFX_NONE = 0x00, GD_SFX_HAND_APPEAR = 0x01, GD_SFX_HAND_DISAPPEAR = 0x02, GD_SFX_UNUSED_COIN = 0x04, GD_SFX_PINCH_FACE = 0x08, GD_SFX_PINCH_FACE_2 = 0x10, GD_SFX_LET_GO_FACE = 0x20, GD_SFX_CAM_ZOOM_IN = 0x40, GD_SFX_CAM_ZOOM_OUT = 0x80 }; // functions extern void gd_reset_sfx(void); extern u32 gd_new_sfx_to_play(void); extern void gd_sfx_played(void); extern void gd_play_sfx(enum GdSfx sfx); #endif /* GD_MARIO_HEAD_SFX_H */