# L-trigger mapping Some parts of the code might require the pressing of the L-trigger for testing reasons. If you need that, alter `controller_sdl.c`. In the following line: ``` if (SDL_GameControllerGetButton(sdl_cntrl, SDL_CONTROLLER_BUTTON_LEFTSHOULDER)) pad->button |= Z_TRIG; ``` Replace `Z_TRIG` with `L_TRIG`, save and rebuild. On a DS4, this now means that Z-trigger will be mapped to L2 and the L-trigger to L1.