script_func_local_1: object /*model*/ MODEL_NONE, /*pos*/ 0, 200, -1652, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvAmbientSounds object /*model*/ MODEL_NONE, /*pos*/ -2700, 0, -1652, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvBirdsSoundLoop object /*model*/ MODEL_NONE, /*pos*/ 2700, 0, -1652, /*angle*/ 0, 0, 0, /*behParam*/ 0x00010000, /*beh*/ bhvBirdsSoundLoop return script_func_local_2: object /*model*/ MODEL_BOO, /*pos*/ -3217, 100, -101, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCourtyardBooTriplet object /*model*/ MODEL_BOO, /*pos*/ 3317, 100, -1701, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCourtyardBooTriplet object /*model*/ MODEL_BOO, /*pos*/ -71, 1, -1387, /*angle*/ 0, 0, 0, /*behParam*/ 0x00000000, /*beh*/ bhvCourtyardBooTriplet return glabel level_castle_courtyard_entry init_level load_mio0 /*seg*/ 0x07, /*romStart*/ _castle_courtyard_segment_7SegmentRomStart, /*romEnd*/ _castle_courtyard_segment_7SegmentRomEnd load_mio0 /*seg*/ 0x0A, /*romStart*/ _water_skybox_mio0SegmentRomStart, /*romEnd*/ _water_skybox_mio0SegmentRomEnd load_mio0_texture /*seg*/ 0x09, /*romStart*/ _outside_mio0SegmentRomStart, /*romEnd*/ _outside_mio0SegmentRomEnd load_mio0 /*seg*/ 0x05, /*romStart*/ _group9_mio0SegmentRomStart, /*romEnd*/ _group9_mio0SegmentRomEnd load_raw /*seg*/ 0x0C, /*romStart*/ _group9_geoSegmentRomStart, /*romEnd*/ _group9_geoSegmentRomEnd load_mio0 /*seg*/ 0x08, /*romStart*/ _common0_mio0SegmentRomStart, /*romEnd*/ _common0_mio0SegmentRomEnd load_raw /*seg*/ 0x0F, /*romStart*/ _common0_geoSegmentRomStart, /*romEnd*/ _common0_geoSegmentRomEnd alloc_level_pool mario /*model*/ MODEL_MARIO, /*behParam*/ 0x00000001, /*beh*/ bhvMario jump_link /*target*/ script_func_global_1 jump_link /*target*/ script_func_global_10 load_model_from_geo /*model*/ MODEL_COURTYARD_SPIKY_TREE, /*geo*/ spiky_tree_geo load_model_from_geo /*model*/ MODEL_COURTYARD_WOODEN_DOOR, /*geo*/ wooden_door_geo load_model_from_geo /*model*/ MODEL_LEVEL_GEOMETRY_03, /*geo*/ castle_courtyard_geo_000200 area /*index*/ 1, /*geo*/ castle_courtyard_geo_000218 object /*model*/ MODEL_BOO, /*pos*/ -2360, -100, -2712, /*angle*/ 0, 0, 0, /*behParam*/ 0x01050000, /*beh*/ bhvBooWithCage object /*model*/ MODEL_NONE, /*pos*/ 0, 51, -1000, /*angle*/ 0, 180, 0, /*behParam*/ 0x000A0000, /*beh*/ bhvWarps8C object /*model*/ MODEL_NONE, /*pos*/ 0, 51, -1000, /*angle*/ 0, 180, 0, /*behParam*/ 0x000B0000, /*beh*/ bhvWarps90 warp_node /*id*/ 0x05, /*destLevel*/ 0x04, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000 warp_node /*id*/ 0x0A, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0A, /*unk6*/ 0x0000 warp_node /*id*/ 0x0B, /*destLevel*/ 0x1A, /*destArea*/ 0x01, /*destNode*/ 0x0B, /*unk6*/ 0x0000 warp_node /*id*/ 0x01, /*destLevel*/ 0x06, /*destArea*/ 0x01, /*destNode*/ 0x02, /*unk6*/ 0x0000 warp_node /*id*/ 0xF1, /*destLevel*/ 0x10, /*destArea*/ 0x01, /*destNode*/ 0x03, /*unk6*/ 0x0000 jump_link /*target*/ script_func_local_1 jump_link /*target*/ script_func_local_2 terrain /*terrainData*/ castle_courtyard_seg7_collision macro_objects /*objList*/ castle_courtyard_seg7_macro_objs set_background_music /*unk2*/ 0x0000, /*seq*/ SEQ_SOUND_PLAYER terrain_type /*terrainType*/ TERRAIN_STONE end_area free_level_pool mario_pos /*area*/ 1, /*yaw*/ 0, /*pos*/ -14, 0, -201 call /*arg*/ 0, /*func*/ lvl_init_or_update call_loop /*arg*/ 1, /*func*/ lvl_init_or_update clear_level sleep_before_exit /*frames*/ 1 exit