# Power Meter HUD .word 0, 0 texture_power_meter_left_side: # 0x030233E0 .incbin "actors/power_meter/power_meter_left_side.rgba16" texture_power_meter_right_side: # 0x030243E0 .incbin "actors/power_meter/power_meter_right_side.rgba16" texture_power_meter_full: # 0x030253E0 .incbin "actors/power_meter/power_meter_full.rgba16" texture_power_meter_seven_segments: # 0x03025BE0 .incbin "actors/power_meter/power_meter_seven_segments.rgba16" texture_power_meter_six_segments: # 0x030263E0 .incbin "actors/power_meter/power_meter_six_segments.rgba16" texture_power_meter_five_segments: # 0x03026BE0 .incbin "actors/power_meter/power_meter_five_segments.rgba16" texture_power_meter_four_segments: # 0x030273E0 .incbin "actors/power_meter/power_meter_four_segments.rgba16" texture_power_meter_three_segments: # 0x03027BE0 .incbin "actors/power_meter/power_meter_three_segments.rgba16" texture_power_meter_two_segments: # 0x030283E0 .incbin "actors/power_meter/power_meter_two_segments.rgba16" texture_power_meter_one_segments: # 0x03028BE0 .incbin "actors/power_meter/power_meter_one_segment.rgba16" glabel power_meter_health_segments_lut # 0x030293E0 .word texture_power_meter_one_segments .word texture_power_meter_two_segments .word texture_power_meter_three_segments .word texture_power_meter_four_segments .word texture_power_meter_five_segments .word texture_power_meter_six_segments .word texture_power_meter_seven_segments .word texture_power_meter_full vertex_power_meter_base: # 0x03029400 vertex -32, -32, 0, 0, 2016, 0xFF, 0xFF, 0xFF, 0xFF vertex 0, -32, 0, 992, 2016, 0xFF, 0xFF, 0xFF, 0xFF vertex 0, 32, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF vertex -32, 32, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF vertex 0, -32, 0, 1, 2016, 0xFF, 0xFF, 0xFF, 0xFF vertex 32, -32, 0, 1024, 2016, 0xFF, 0xFF, 0xFF, 0xFF vertex 32, 32, 0, 1024, 0, 0xFF, 0xFF, 0xFF, 0xFF vertex 0, 32, 0, 1, 0, 0xFF, 0xFF, 0xFF, 0xFF glabel dl_power_meter_base # 0x03029480 - 0x03029530 gsDPPipeSync gsSPClearGeometryMode G_LIGHTING gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_TEXEL0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_TEXEL0 # There were multiple matching pairs, so I don't know if this is correct or not. gsDPSetRenderMode G_RM_TEX_EDGE, G_RM_TEX_EDGE2 # It could also be one of these: # G_RM_OPA_SURF, G_RM_TEX_EDGE2; G_RM_TEX_EDGE, G_RM_OPA_SURF2; G_RM_RA_ZB_OPA_SURF, G_RM_TEX_EDGE, G_RM_OPA_CI2; # G_RM_OPA_CI, G_RM_TEX_EDGE2; G_G_RM_PASS, G_RM_TEX_EDGE2; gsDPSetTextureFilter G_TF_POINT gsSPTexture -1, -1, 0, 0, 1 gsSPVertex vertex_power_meter_base, 8, 0 gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD gsDPTileSync gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 6, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD gsDPSetTileSize 0, 0, 0, 124, 252 gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_left_side gsDPLoadSync gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100 gsSP2Triangles 0, 1, 2, 0x0, 0, 2, 3, 0x0 gsDPSetTextureImage G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, texture_power_meter_right_side gsDPLoadSync gsDPLoadBlock 7, 0, 0, 0x7FF, 0x100 gsSP2Triangles 4, 5, 6, 0x0, 4, 6, 7, 0x0 gsSPEndDisplayList vertex_power_meter_health_segments: # 0x03029530 vertex -16, -16, 0, 0, 992, 0xFF, 0xFF, 0xFF, 0xFF vertex 15, -16, 0, 992, 992, 0xFF, 0xFF, 0xFF, 0xFF vertex 15, 16, 0, 992, 0, 0xFF, 0xFF, 0xFF, 0xFF vertex -16, 16, 0, 0, 0, 0xFF, 0xFF, 0xFF, 0xFF glabel dl_power_meter_health_segments_begin # 0x03029570 - 0x030295A0 gsDPPipeSync gsSPVertex vertex_power_meter_health_segments, 4, 0 gsDPTileSync gsDPSetTile G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_CLAMP | G_TX_NOMIRROR, 5, G_TX_NOLOD gsDPSetTileSize 0, 0, 0, 124, 124 gsSPEndDisplayList glabel dl_power_meter_health_segments_end # 0x030295A0 - 0x030295D8 gsDPPipeSync gsSPTexture -1, -1, 0, 0, 0 gsSPSetGeometryMode G_LIGHTING # There were multiple matching pairs, so I don't know if this is correct or not. gsDPSetRenderMode G_RM_OPA_SURF, G_RM_OPA_SURF2 # It could also be one of these: # G_RM_OPA_SURF, G_RM_OPA_CI2; G_RM_OPA_CI, G_RM_OPA_SURF2; G_RM_PASS, G_RM_OPA_SURF2; gsDPSetCombineModeLERP1Cycle G_CCMUX_0, G_CCMUX_0, G_CCMUX_0, G_CCMUX_SHADE, G_ACMUX_0, G_ACMUX_0, G_ACMUX_0, G_ACMUX_SHADE gsDPSetTextureFilter G_TF_BILERP gsSPEndDisplayList