// koopa_shell.c.inc struct ObjectHitbox sKoopaShellHitbox = { /* interactType: */ INTERACT_KOOPA_SHELL, /* downOffset: */ 0, /* damageOrCoinValue: */ 4, /* health: */ 1, /* numLootCoins: */ 1, /* radius: */ 50, /* height: */ 50, /* hurtboxRadius: */ 50, /* hurtboxHeight: */ 50, }; void func_802BCA8C(void) { UNUSED s32 unused; struct Object *drop; spawn_object(o, MODEL_WATER_WAVES, bhvWaterType); if (gMarioStates->forwardVel > 10.0f) { drop = spawn_object_with_scale(o, MODEL_WHITE_PARTICLE_SMALL, bhvWaterDrops, 1.5f); drop->oVelY = RandomFloat() * 30.0f; translate_object_xz_random(drop, 110.0f); } } void bhv_koopa_shell_flame_loop(void) { if (o->oTimer == 0) { o->oMoveAngleYaw = RandomU16(); o->oVelY = RandomFloat() * 30.0f; o->oGravity = -4.0f; o->oAnimState = RandomFloat() * 10.0f; translate_object_xz_random(o, 110.0f); o->oKoopaShellFlameUnkF8 = 4.0f; } obj_update_floor_height(); obj_move_using_fvel_and_gravity(); if (o->oFloorHeight > o->oPosY || o->oTimer > 10) mark_object_for_deletion(o); o->oKoopaShellFlameUnkF8 += -0.3; obj_scale(o->oKoopaShellFlameUnkF8); } void bhv_koopa_shell_flame_spawn(void) { s32 i; for (i = 0; i < 2; i++) spawn_object(o, MODEL_RED_FLAME, bhvKoopaShellFlame); } void func_802BCCD4(f32 a) { struct Object *sp1C = spawn_object(o, MODEL_NONE, bhvSparkleSpawn); sp1C->oPosY += a; } void bhv_koopa_shell_loop(void) { struct Surface *sp34; set_object_hitbox(o, &sKoopaShellHitbox); obj_scale(1.0f); switch (o->oAction) { case 0: obj_update_floor_and_walls(); obj_if_hit_wall_bounce_away(); if (o->oInteractStatus & INT_STATUS_INTERACTED) o->oAction++; o->oFaceAngleYaw += 0x1000; obj_move_standard(-20); func_802BCCD4(10.0f); break; case 1: copy_object_pos(o, gMarioObject); sp34 = obj_update_floor_height_and_get_floor(); if (absf(find_water_level(o->oPosX, o->oPosZ) - o->oPosY) < 10.0f) func_802BCA8C(); else if (5.0f > absf(o->oPosY - o->oFloorHeight)) { if (sp34 != NULL && sp34->type == 1) bhv_koopa_shell_flame_spawn(); else func_802BCCD4(10.0f); } else func_802BCCD4(10.0f); o->oFaceAngleYaw = gMarioObject->oMoveAngleYaw; if (o->oInteractStatus & INT_STATUS_STOP_RIDING) { mark_object_for_deletion(o); func_802A3004(); o->oAction = 0; } break; } o->oInteractStatus = 0; }