#ifndef _BEHAVIOR_SCRIPT_H_ #define _BEHAVIOR_SCRIPT_H_ #define BEH_BREAK 1 #define BEH_CONTINUE 0 #define cur_object_get_int(offset) gCurrentObject->OBJECT_FIELD_S32(offset) #define cur_object_get_float(offset) gCurrentObject->OBJECT_FIELD_F32(offset) #define cur_object_add_float(offset, value) gCurrentObject->OBJECT_FIELD_F32(offset) += (f32)(value) #define cur_object_set_float(offset, value) gCurrentObject->OBJECT_FIELD_F32(offset) = (f32)(value) #define cur_object_add_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) += (s32)(value) #define cur_object_set_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) = (s32)(value) #define cur_object_or_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) |= (s32)(value) #define cur_object_and_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) &= (s32)(value) #define cur_object_set_vptr(offset, value) gCurrentObject->OBJECT_FIELD_VPTR(offset) = (void *)(value) #define object_and_int(object, offset, value) object->OBJECT_FIELD_S32(offset) &= (s32)(value) u16 RandomU16(void); float RandomFloat(void); s32 RandomSign(void); void func_80383D68(struct Object *object); void stub_80385BF0(void); void cur_object_exec_behavior(void); #endif /* _BEHAVIOR_SCRIPT_H_ */