#include #include "sm64.h" #include "surface_terrains.h" #include "geo_commands.h" #include "make_const_nonconst.h" // Note: This bin does not use bin IDs, unlike the other segmented bins. #include "mario/model.inc.c" #include "bubble/model.inc.c" #include "walk_smoke/model.inc.c" #include "burn_smoke/model.inc.c" #include "stomp_smoke/model.inc.c" #include "water_wave/model.inc.c" #include "sparkle/model.inc.c" #include "water_splash/model.inc.c" #include "white_particle_small/model.inc.c" #include "sparkle_animation/model.inc.c"