# Makefile to rebuild SM64 split image

### Default target ###

default: all

### Build Options ###

# These options can either be changed by modifying the makefile, or
# by building with 'make SETTING=value'. 'make clean' may be required.

# Version of the game to build
VERSION ?= us
# Graphics microcode used
GRUCODE ?= f3d_old
# If COMPARE is 1, check the output sha1sum when building 'all'
COMPARE ?= 1
# If NON_MATCHING is 1, define the NON_MATCHING and AVOID_UB macros when building (recommended)
NON_MATCHING ?= 0
# Build for the N64 (turn this off for ports)
TARGET_N64 ?= 0
# Build and optimize for Raspberry Pi(s)
TARGET_RPI ?= 0
# Compiler to use (ido or gcc)
COMPILER ?= ido

ifeq ($(COMPILER),gcc)
  NON_MATCHING := 1
endif
# Build for Emscripten/WebGL
TARGET_WEB ?= 0
# Specify the target you are building for, 0 means native
TARGET_ARCH ?= native
TARGET_BITS ?= 0

ifneq ($(TARGET_BITS),0)
  BITS := -m$(TARGET_BITS)
else
  BITS :=
endif

# Automatic settings only for ports
ifeq ($(TARGET_N64),0)
  NON_MATCHING := 1
  GRUCODE := f3dex2e
  WINDOWS_BUILD := 0
  ifeq ($(TARGET_WEB),0)
    ifeq ($(OS),Windows_NT)
      WINDOWS_BUILD := 1
    endif
  endif

# Release

ifeq ($(VERSION),jp)
  VERSION_CFLAGS := -DVERSION_JP
  VERSION_ASFLAGS := --defsym VERSION_JP=1
  GRUCODE_CFLAGS := -DF3D_OLD
  GRUCODE_ASFLAGS := --defsym F3D_OLD=1
  TARGET := sm64.jp
else
ifeq ($(VERSION),us)
  VERSION_CFLAGS := -DVERSION_US
  VERSION_ASFLAGS := --defsym VERSION_US=1
  GRUCODE_CFLAGS := -DF3D_OLD
  GRUCODE_ASFLAGS := --defsym F3D_OLD=1
  TARGET := sm64.us
else
ifeq ($(VERSION),eu)
  VERSION_CFLAGS := -DVERSION_EU
  VERSION_ASFLAGS := --defsym VERSION_EU=1
  GRUCODE_CFLAGS := -DF3D_NEW
  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
  TARGET := sm64.eu
else
ifeq ($(VERSION),sh)
  $(warning Building SH is experimental and is prone to breaking. Try at your own risk.)
  VERSION_CFLAGS := -DVERSION_SH
  VERSION_ASFLAGS := --defsym VERSION_SH=1
  GRUCODE_CFLAGS := -DF3D_NEW
  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
  TARGET := sm64.sh
# TODO: GET RID OF THIS!!! We should mandate assets for Shindou like EU but we dont have the addresses extracted yet so we'll just pretend you have everything extracted for now.
  NOEXTRACT := 1
else
  $(error unknown version "$(VERSION)")
endif
endif
endif
endif

# Microcode

ifeq ($(GRUCODE),f3dex) # Fast3DEX
  GRUCODE_CFLAGS := -DF3DEX_GBI
  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI=1
  TARGET := $(TARGET).f3dex
  COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2) # Fast3DEX2
  GRUCODE_CFLAGS := -DF3DEX_GBI_2
  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DEX_GBI_2=1
  TARGET := $(TARGET).f3dex2
  COMPARE := 0
else
ifeq ($(GRUCODE), f3dex2e) # Fast3DEX2 Extended (for PC)
  GRUCODE_CFLAGS := -DF3DEX_GBI_2E
  TARGET := $(TARGET).f3dex2e
  COMPARE := 0
else
ifeq ($(GRUCODE),f3d_new) # Fast3D 2.0H (Shindou)
  GRUCODE_CFLAGS := -DF3D_NEW
  GRUCODE_ASFLAGS := --defsym F3D_NEW=1
  TARGET := $(TARGET).f3d_new
  COMPARE := 0
else
ifeq ($(GRUCODE),f3dzex) # Fast3DZEX (2.0J / Animal Forest - Dōbutsu no Mori)
  $(warning Fast3DZEX is experimental. Try at your own risk.)
  GRUCODE_CFLAGS := -DF3DEX_GBI_2
  GRUCODE_ASFLAGS := --defsym F3DEX_GBI_SHARED=1 --defsym F3DZEX_GBI=1
  TARGET := $(TARGET).f3dzex
  COMPARE := 0
endif
endif
endif
endif
endif

ifeq ($(TARGET_N64),0)
  NON_MATCHING := 1
endif

ifeq ($(NON_MATCHING),1)
  VERSION_CFLAGS := $(VERSION_CFLAGS) -DNON_MATCHING -DAVOID_UB
    ifeq ($(TARGET_RPI),1) # Define RPi to change SDL2 title & GLES2 hints
      # Other platforms will use GLES2 eventually, not only RPis.
      VERSION_CFLAGS += -DUSE_GLES
    endif
  VERSION_ASFLAGS := --defsym AVOID_UB=1
  COMPARE := 0
endif

ifeq ($(TARGET_WEB),1)
  VERSION_CFLAGS := $(VERSION_CFLAGS) -DTARGET_WEB
endif

################### Universal Dependencies ###################

# (This is a bit hacky, but a lot of rules implicitly depend
# on tools and assets, and we use directory globs further down
# in the makefile that we want should cover assets.)

ifneq ($(MAKECMDGOALS),clean)
ifneq ($(MAKECMDGOALS),distclean)

# Make sure assets exist
NOEXTRACT ?= 0
ifeq ($(NOEXTRACT),0)
DUMMY != ./extract_assets.py $(VERSION) >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
  $(error Failed to extract assets)
endif
endif

# Make tools if out of date
DUMMY != make -s -C tools >&2 || echo FAIL
ifeq ($(DUMMY),FAIL)
  $(error Failed to build tools)
endif

endif
endif

################ Target Executable and Sources ###############

# BUILD_DIR is location where all build artifacts are placed
BUILD_DIR_BASE := build
ifeq ($(TARGET_N64),1)
  BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)
else
ifeq ($(TARGET_WEB),1)
  BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_web
else
  BUILD_DIR := $(BUILD_DIR_BASE)/$(VERSION)_pc
endif
endif

LIBULTRA := $(BUILD_DIR)/libultra.a
ifeq ($(TARGET_WEB),1)
EXE := $(BUILD_DIR)/$(TARGET).html
else
ifeq ($(WINDOWS_BUILD),1)
EXE := $(BUILD_DIR)/$(TARGET).exe

else #Linux builds here
ifeq ($(TARGET_RPI),1)
EXE := $(BUILD_DIR)/$(TARGET).arm
else
EXE := $(BUILD_DIR)/$(TARGET)
endif
endif

endif

ROM := $(BUILD_DIR)/$(TARGET).z64
ELF := $(BUILD_DIR)/$(TARGET).elf
LD_SCRIPT := sm64.ld
MIO0_DIR := $(BUILD_DIR)/bin
SOUND_BIN_DIR := $(BUILD_DIR)/sound
TEXTURE_DIR := textures
ACTOR_DIR := actors
LEVEL_DIRS := $(patsubst levels/%,%,$(dir $(wildcard levels/*/header.h)))

# Directories containing source files
SRC_DIRS := src src/engine src/game src/audio src/menu src/buffers actors levels bin data assets
ASM_DIRS := lib
ifeq ($(TARGET_N64),1)
  ASM_DIRS := asm $(ASM_DIRS)
else
  SRC_DIRS := $(SRC_DIRS) src/pc src/pc/gfx src/pc/audio src/pc/controller
  ASM_DIRS :=
endif
BIN_DIRS := bin bin/$(VERSION)

ULTRA_SRC_DIRS := lib/src lib/src/math
ULTRA_ASM_DIRS := lib/asm lib/data
ULTRA_BIN_DIRS := lib/bin

GODDARD_SRC_DIRS := src/goddard src/goddard/dynlists

MIPSISET := -mips2
MIPSBIT := -32

ifeq ($(COMPILER),gcc)
  MIPSISET := -mips3
endif

ifeq ($(VERSION),eu)
  OPT_FLAGS := -O2
else
ifeq ($(VERSION),sh)
  OPT_FLAGS := -O2
else
  OPT_FLAGS := -g
endif
endif

ifeq ($(TARGET_N64),0)
  OPT_FLAGS += $(BITS)
endif

ifeq ($(TARGET_WEB),1)
  OPT_FLAGS := -O2 -g4 --source-map-base http://localhost:8080/
endif
endif

# Use a default opt flag for gcc
ifeq ($(COMPILER),gcc)
	OPT_FLAGS := -O2
endif

ifeq ($(TARGET_RPI),1)
           machine = $(shell sh -c 'uname -m 2>/dev/null || echo unknown')
# Raspberry Pi B+, Zero, etc
        ifneq (,$(findstring armv6l,$(machine)))
                OPT_FLAGS := -march=armv6zk+fp -mfpu=vfp -Ofast
        endif

# Raspberry Pi 2 and 3 in ARM 32bit mode
        ifneq (,$(findstring armv7l,$(machine)))
                model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')

                ifneq (,$(findstring 3,$(model)))
                         OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -mfpu=neon-fp-armv8 -O3
                         else
                         OPT_FLAGS := -march=armv7-a -mtune=cortex-a7 -mfpu=neon-vfpv4 -O3
                endif
        endif

# RPi3 or RPi4, in ARM64 (aarch64) mode. NEEDS TESTING 32BIT.
# DO NOT pass -mfpu stuff here, thats for 32bit ARM only and will fail for 64bit ARM.
        ifneq (,$(findstring aarch64,$(machine)))
                model = $(shell sh -c 'cat /sys/firmware/devicetree/base/model 2>/dev/null || echo unknown')
                ifneq (,$(findstring 3,$(model)))
                         OPT_FLAGS := -march=armv8-a+crc -mtune=cortex-a53 -O3
                else ifneq (,$(findstring 4,$(model)))
                         OPT_FLAGS := -march=armv8-a+crc+simd -mtune=cortex-a72 -O3
                endif
        endif
endif

# File dependencies and variables for specific files
include Makefile.split

# Source code files
LEVEL_C_FILES := $(wildcard levels/*/leveldata.c) $(wildcard levels/*/script.c) $(wildcard levels/*/geo.c)
C_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.c)) $(LEVEL_C_FILES)
CXX_FILES := $(foreach dir,$(SRC_DIRS),$(wildcard $(dir)/*.cpp))
S_FILES := $(foreach dir,$(ASM_DIRS),$(wildcard $(dir)/*.s))
ULTRA_C_FILES := $(foreach dir,$(ULTRA_SRC_DIRS),$(wildcard $(dir)/*.c))
GODDARD_C_FILES := $(foreach dir,$(GODDARD_SRC_DIRS),$(wildcard $(dir)/*.c))
ifeq ($(TARGET_N64),1)
  ULTRA_S_FILES := $(foreach dir,$(ULTRA_ASM_DIRS),$(wildcard $(dir)/*.s))
endif
GENERATED_C_FILES := $(BUILD_DIR)/assets/mario_anim_data.c $(BUILD_DIR)/assets/demo_data.c \
  $(addprefix $(BUILD_DIR)/bin/,$(addsuffix _skybox.c,$(notdir $(basename $(wildcard textures/skyboxes/*.png)))))

ifeq ($(WINDOWS_BUILD),0)
  CXX_FILES :=
endif

ifneq ($(TARGET_N64),1)
  ULTRA_C_FILES_SKIP := \
    sqrtf.c \
    string.c \
    sprintf.c \
    _Printf.c \
    kdebugserver.c \
    osInitialize.c \
    func_802F7140.c \
    func_802F71F0.c \
    func_802F4A20.c \
    EU_D_802f4330.c \
    D_802F4380.c \
    osLeoDiskInit.c \
    osCreateThread.c \
    osDestroyThread.c \
    osStartThread.c \
    osSetThreadPri.c \
    osPiStartDma.c \
    osPiRawStartDma.c \
    osPiRawReadIo.c \
    osPiGetCmdQueue.c \
    osJamMesg.c \
    osSendMesg.c \
    osRecvMesg.c \
    osSetEventMesg.c \
    osTimer.c \
    osSetTimer.c \
    osSetTime.c \
    osCreateViManager.c \
    osViSetSpecialFeatures.c \
    osVirtualToPhysical.c \
    osViBlack.c \
    osViSetEvent.c \
    osViSetMode.c \
    osViSwapBuffer.c \
    osSpTaskLoadGo.c \
    osCreatePiManager.c \
    osGetTime.c \
    osEepromProbe.c \
    osEepromWrite.c \
    osEepromLongWrite.c \
    osEepromRead.c \
    osEepromLongRead.c \
    osContInit.c \
    osContStartReadData.c \
    osAiGetLength.c \
    osAiSetFrequency.c \
    osAiSetNextBuffer.c \
    __osViInit.c \
    __osSyncPutChars.c \
    __osAtomicDec.c \
    __osSiRawStartDma.c \
    __osViSwapContext.c \
    __osViGetCurrentContext.c \
    __osDevMgrMain.c

  C_FILES := $(filter-out src/game/main.c,$(C_FILES))
  ULTRA_C_FILES := $(filter-out $(addprefix lib/src/,$(ULTRA_C_FILES_SKIP)),$(ULTRA_C_FILES))
endif

ifeq ($(VERSION),sh)
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/jp/*.m64) \
    $(wildcard sound/sequences/*.m64) \
    $(foreach file,$(wildcard sound/sequences/jp/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
    $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
else
SOUND_BANK_FILES := $(wildcard sound/sound_banks/*.json)
SOUND_SEQUENCE_FILES := $(wildcard sound/sequences/$(VERSION)/*.m64) \
    $(wildcard sound/sequences/*.m64) \
    $(foreach file,$(wildcard sound/sequences/$(VERSION)/*.s),$(BUILD_DIR)/$(file:.s=.m64)) \
    $(foreach file,$(wildcard sound/sequences/*.s),$(BUILD_DIR)/$(file:.s=.m64))
endif

SOUND_SAMPLE_DIRS := $(wildcard sound/samples/*)
SOUND_SAMPLE_AIFFS := $(foreach dir,$(SOUND_SAMPLE_DIRS),$(wildcard $(dir)/*.aiff))
SOUND_SAMPLE_TABLES := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.table))
SOUND_SAMPLE_AIFCS := $(foreach file,$(SOUND_SAMPLE_AIFFS),$(BUILD_DIR)/$(file:.aiff=.aifc))
SOUND_OBJ_FILES := $(SOUND_BIN_DIR)/sound_data.ctl.o \
                   $(SOUND_BIN_DIR)/sound_data.tbl.o \
                   $(SOUND_BIN_DIR)/sequences.bin.o \
                   $(SOUND_BIN_DIR)/bank_sets.o


# Object files
O_FILES := $(foreach file,$(C_FILES),$(BUILD_DIR)/$(file:.c=.o)) \
           $(foreach file,$(CXX_FILES),$(BUILD_DIR)/$(file:.cpp=.o)) \
           $(foreach file,$(S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
           $(foreach file,$(GENERATED_C_FILES),$(file:.c=.o))

ULTRA_O_FILES := $(foreach file,$(ULTRA_S_FILES),$(BUILD_DIR)/$(file:.s=.o)) \
                 $(foreach file,$(ULTRA_C_FILES),$(BUILD_DIR)/$(file:.c=.o))

GODDARD_O_FILES := $(foreach file,$(GODDARD_C_FILES),$(BUILD_DIR)/$(file:.c=.o))

# Automatic dependency files
DEP_FILES := $(O_FILES:.o=.d) $(ULTRA_O_FILES:.o=.d) $(GODDARD_O_FILES:.o=.d) $(BUILD_DIR)/$(LD_SCRIPT).d

# Files with GLOBAL_ASM blocks
ifneq ($(NON_MATCHING),1)
GLOBAL_ASM_C_FILES != grep -rl 'GLOBAL_ASM(' $(wildcard src/**/*.c)
GLOBAL_ASM_O_FILES = $(foreach file,$(GLOBAL_ASM_C_FILES),$(BUILD_DIR)/$(file:.c=.o))
GLOBAL_ASM_DEP = $(BUILD_DIR)/src/audio/non_matching_dep
endif

# Segment elf files
SEG_FILES := $(SEGMENT_ELF_FILES) $(ACTOR_ELF_FILES) $(LEVEL_ELF_FILES)

##################### Compiler Options #######################
INCLUDE_CFLAGS := -I include -I $(BUILD_DIR) -I $(BUILD_DIR)/include -I src -I .
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth

ifeq ($(TARGET_N64),1)
IRIX_ROOT := tools/ido5.3_compiler

ifeq ($(shell type mips-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
  CROSS := mips-linux-gnu-
else ifeq ($(shell type mips64-linux-gnu-ld >/dev/null 2>/dev/null; echo $$?), 0)
  CROSS := mips64-linux-gnu-
else ifeq ($(shell type mips64-elf-ld >/dev/null 2>/dev/null; echo $$?), 0)
  CROSS := mips64-elf-
endif

# check that either QEMU_IRIX is set or qemu-irix package installed
ifndef QEMU_IRIX
  QEMU_IRIX := $(shell which qemu-irix)
  ifeq (, $(QEMU_IRIX))
    $(error Please install qemu-irix package or set QEMU_IRIX env var to the full qemu-irix binary path)
  endif
endif

AS        := $(CROSS)as
CC        := $(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/bin/cc
CPP       := cpp -P -Wno-trigraphs
LD        := $(CROSS)ld
AR        := $(CROSS)ar
OBJDUMP   := $(CROSS)objdump
OBJCOPY   := $(CROSS)objcopy
PYTHON    := python3

# change the compiler to gcc, to use the default, install the gcc-mips-linux-gnu package
ifeq ($(COMPILER),gcc)
  CC        := $(CROSS)gcc
endif

ifeq ($(TARGET_N64),1)
  TARGET_CFLAGS := -nostdinc -I include/libc -DTARGET_N64
  CC_CFLAGS := -fno-builtin
endif

# Check code syntax with host compiler
CC_CHECK := gcc -fsyntax-only -fsigned-char $(CC_CFLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) -std=gnu90 -Wall -Wextra -Wno-format-security -Wno-main -DNON_MATCHING -DAVOID_UB $(VERSION_CFLAGS) $(GRUCODE_CFLAGS)

COMMON_CFLAGS = $(OPT_FLAGS) $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(MIPSISET) $(GRUCODE_CFLAGS)

ASFLAGS := -march=vr4300 -mabi=32 -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS) $(GRUCODE_ASFLAGS)
CFLAGS = -Wab,-r4300_mul -non_shared -G 0 -Xcpluscomm -Xfullwarn -signed $(COMMON_CFLAGS) $(MIPSBIT)
OBJCOPYFLAGS := --pad-to=0x800000 --gap-fill=0xFF
SYMBOL_LINKING_FLAGS := $(addprefix -R ,$(SEG_FILES))
LDFLAGS := -T undefined_syms.txt -T $(BUILD_DIR)/$(LD_SCRIPT) -Map $(BUILD_DIR)/sm64.$(VERSION).map --no-check-sections $(SYMBOL_LINKING_FLAGS)
ENDIAN_BITWIDTH := $(BUILD_DIR)/endian-and-bitwidth

ifeq ($(COMPILER),gcc)
  CFLAGS := -march=vr4300 -mfix4300 -mno-shared -G 0 -mhard-float -fno-stack-protector -fno-common -I include -I src/ -I $(BUILD_DIR)/include -fno-PIC -mno-abicalls -fno-strict-aliasing -fno-inline-functions -ffreestanding -fwrapv -Wall -Wextra $(COMMON_CFLAGS)
endif

ifeq ($(shell getconf LONG_BIT), 32)
  # Work around memory allocation bug in QEMU
  export QEMU_GUEST_BASE := 1
else
  # Ensure that gcc treats the code as 32-bit
  CC_CHECK += $(BITS)
endif

else # TARGET_N64

AS := as
ifneq ($(TARGET_WEB),1)
  CC := $(CROSS)gcc
  CXX := $(CROSS)g++
else
  CC := emcc
endif
ifeq ($(WINDOWS_BUILD),1)
  LD := $(CXX)
else
  LD := $(CC)
endif
CPP := cpp -P
OBJDUMP := objdump
OBJCOPY := objcopy
PYTHON := python3

ifeq ($(WINDOWS_BUILD),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
else ifeq ($(TARGET_WEB),1)
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -s USE_SDL=2
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv -s USE_SDL=2
# Linux / Other builds below
else
CC_CHECK := $(CC) -fsyntax-only -fsigned-char $(INCLUDE_CFLAGS) -Wall -Wextra -Wno-format-security $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) `$(CROSS)sdl2-config --cflags`
CFLAGS := $(OPT_FLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -fno-strict-aliasing -fwrapv `$(CROSS)sdl2-config --cflags`
endif

ASFLAGS := -I include -I $(BUILD_DIR) $(VERSION_ASFLAGS)

ifeq ($(TARGET_WEB),1)
LDFLAGS := -lm -lGL -lSDL2 -no-pie -s TOTAL_MEMORY=20MB -g4 --source-map-base http://localhost:8080/ -s "EXTRA_EXPORTED_RUNTIME_METHODS=['callMain']"
else
ifeq ($(WINDOWS_BUILD),1)
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -Llib -lpthread -lglew32 `$(CROSS)sdl2-config --static-libs` -lm -lglu32 -lsetupapi -ldinput8 -luser32 -lgdi32 -limm32 -lole32 -loleaut32 -lshell32 -lwinmm -lversion -luuid -lopengl32 -no-pie -static
else
# Linux / Other builds below
ifeq ($(TARGET_RPI),1)
LDFLAGS := $(OPT_FLAGS) -lm -lGLESv2 `$(CROSS)sdl2-config --libs` -no-pie
else
LDFLAGS := $(BITS) -march=$(TARGET_ARCH) -lm -lGL `$(CROSS)sdl2-config --libs` -no-pie -lpthread
endif
endif
endif #Added for Pi ifeq

endif

# Prevent a crash with -sopt
export LANG := C

####################### Other Tools #########################

# N64 tools
TOOLS_DIR = tools
MIO0TOOL = $(TOOLS_DIR)/mio0
N64CKSUM = $(TOOLS_DIR)/n64cksum
N64GRAPHICS = $(TOOLS_DIR)/n64graphics
N64GRAPHICS_CI = $(TOOLS_DIR)/n64graphics_ci
TEXTCONV = $(TOOLS_DIR)/textconv
IPLFONTUTIL = $(TOOLS_DIR)/iplfontutil
AIFF_EXTRACT_CODEBOOK = $(TOOLS_DIR)/aiff_extract_codebook
VADPCM_ENC = $(TOOLS_DIR)/vadpcm_enc
EXTRACT_DATA_FOR_MIO = $(TOOLS_DIR)/extract_data_for_mio
SKYCONV = $(TOOLS_DIR)/skyconv
EMULATOR = mupen64plus
EMU_FLAGS = --noosd
LOADER = loader64
LOADER_FLAGS = -vwf
SHA1SUM = sha1sum

# Use Objcopy instead of extract_data_for_mio
ifeq ($(COMPILER),gcc)
EXTRACT_DATA_FOR_MIO := $(OBJCOPY) -O binary --only-section=.data
endif

###################### Dependency Check #####################

ifeq ($(TARGET_N64),1)
BINUTILS_VER_MAJOR := $(shell $(LD) --version | grep ^GNU | sed 's/^.* //; s/\..*//g')
BINUTILS_VER_MINOR := $(shell $(LD) --version | grep ^GNU | sed 's/^[^.]*\.//; s/\..*//g')
BINUTILS_DEPEND := $(shell expr $(BINUTILS_VER_MAJOR) \>= 2 \& $(BINUTILS_VER_MINOR) \>= 27)
ifeq ($(BINUTILS_DEPEND),0)
$(error binutils version 2.27 required, version $(BINUTILS_VER_MAJOR).$(BINUTILS_VER_MINOR) detected)
endif
endif

######################## Targets #############################

ifeq ($(TARGET_N64),1)
all: $(ROM)
ifeq ($(COMPARE),1)
	@$(SHA1SUM) -c $(TARGET).sha1 || (echo 'The build succeeded, but did not match the official ROM. This is expected if you are making changes to the game.\nTo silence this message, use "make COMPARE=0"'. && false)
endif
else
all: $(EXE)
endif

clean:
	$(RM) -r $(BUILD_DIR_BASE)

cleantools:
	$(MAKE) -s -C tools clean

distclean:
	$(RM) -r $(BUILD_DIR_BASE)
	./extract_assets.py --clean

test: $(ROM)
	$(EMULATOR) $(EMU_FLAGS) $<

load: $(ROM)
	$(LOADER) $(LOADER_FLAGS) $<

libultra: $(BUILD_DIR)/libultra.a

asm/boot.s: $(BUILD_DIR)/lib/bin/ipl3_font.bin

$(BUILD_DIR)/lib/bin/ipl3_font.bin: lib/ipl3_font.png
	$(IPLFONTUTIL) e $< $@

$(BUILD_DIR)/include/text_strings.h: include/text_strings.h.in
	$(TEXTCONV) charmap.txt $< $@

$(BUILD_DIR)/include/text_menu_strings.h: include/text_menu_strings.h.in
	$(TEXTCONV) charmap_menu.txt $< $@

ifeq ($(COMPILER),gcc)
$(BUILD_DIR)/lib/src/math/%.o: CFLAGS += -fno-builtin
endif

ifeq ($(VERSION),eu)
TEXT_DIRS := text/de text/us text/fr

# EU encoded text inserted into individual segment 0x19 files,
# and course data also duplicated in leveldata.c
$(BUILD_DIR)/bin/eu/translation_en.o: $(BUILD_DIR)/text/us/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_de.o: $(BUILD_DIR)/text/de/define_text.inc.c
$(BUILD_DIR)/bin/eu/translation_fr.o: $(BUILD_DIR)/text/fr/define_text.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/us/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/de/define_courses.inc.c
$(BUILD_DIR)/levels/menu/leveldata.o: $(BUILD_DIR)/text/fr/define_courses.inc.c

else
ifeq ($(VERSION),sh)
TEXT_DIRS := text/jp
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/jp/define_text.inc.c

else
TEXT_DIRS := text/$(VERSION)

# non-EU encoded text inserted into segment 0x02
$(BUILD_DIR)/bin/segment2.o: $(BUILD_DIR)/text/$(VERSION)/define_text.inc.c
endif
endif


$(BUILD_DIR)/text/%/define_courses.inc.c: text/define_courses.inc.c text/%/courses.h
	$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
	$(TEXTCONV) charmap.txt $@ $@

$(BUILD_DIR)/text/%/define_text.inc.c: text/define_text.inc.c text/%/courses.h text/%/dialogs.h
	$(CPP) $(VERSION_CFLAGS) $< -o $@ -I text/$*/
	$(TEXTCONV) charmap.txt $@ $@

ALL_DIRS := $(BUILD_DIR) $(addprefix $(BUILD_DIR)/,$(SRC_DIRS) $(ASM_DIRS) $(GODDARD_SRC_DIRS) $(ULTRA_SRC_DIRS) $(ULTRA_ASM_DIRS) $(ULTRA_BIN_DIRS) $(BIN_DIRS) $(TEXTURE_DIRS) $(TEXT_DIRS) $(SOUND_SAMPLE_DIRS) $(addprefix levels/,$(LEVEL_DIRS)) include) $(MIO0_DIR) $(addprefix $(MIO0_DIR)/,$(VERSION)) $(SOUND_BIN_DIR) $(SOUND_BIN_DIR)/sequences/$(VERSION)

# Make sure build directory exists before compiling anything
DUMMY != mkdir -p $(ALL_DIRS)

$(BUILD_DIR)/include/text_strings.h: $(BUILD_DIR)/include/text_menu_strings.h
ifeq ($(VERSION),eu)
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
O_FILES += $(BUILD_DIR)/bin/eu/translation_en.o $(BUILD_DIR)/bin/eu/translation_de.o $(BUILD_DIR)/bin/eu/translation_fr.o
else
$(BUILD_DIR)/src/menu/file_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/menu/star_select.o: $(BUILD_DIR)/include/text_strings.h
$(BUILD_DIR)/src/game/ingame_menu.o: $(BUILD_DIR)/include/text_strings.h
endif

################################################################
# TEXTURE GENERATION                                           #
################################################################

# RGBA32, RGBA16, IA16, IA8, IA4, IA1, I8, I4
$(BUILD_DIR)/%: %.png
	$(N64GRAPHICS) -i $@ -g $< -f $(lastword $(subst ., ,$@))

$(BUILD_DIR)/%.inc.c: $(BUILD_DIR)/% %.png
	hexdump -v -e '1/1 "0x%X,"' $< > $@
	echo >> $@

# Color Index CI8
$(BUILD_DIR)/%.ci8: %.ci8.png
	$(N64GRAPHICS_CI) -i $@ -g $< -f ci8

# Color Index CI4
$(BUILD_DIR)/%.ci4: %.ci4.png
	$(N64GRAPHICS_CI) -i $@ -g $< -f ci4

################################################################

# compressed segment generation

ifeq ($(TARGET_N64),1)
# TODO: ideally this would be `-Trodata-segment=0x07000000` but that doesn't set the address

$(BUILD_DIR)/bin/%.elf: $(BUILD_DIR)/bin/%.o
	$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<
$(BUILD_DIR)/actors/%.elf: $(BUILD_DIR)/actors/%.o
	$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map -o $@ $<

# Override for level.elf, which otherwise matches the above pattern
.SECONDEXPANSION:
$(BUILD_DIR)/levels/%/leveldata.elf: $(BUILD_DIR)/levels/%/leveldata.o $(BUILD_DIR)/bin/$$(TEXTURE_BIN).elf
	$(LD) -e 0 -Ttext=$(SEGMENT_ADDRESS) -Map $@.map --just-symbols=$(BUILD_DIR)/bin/$(TEXTURE_BIN).elf -o $@ $<

$(BUILD_DIR)/bin/%.bin: $(BUILD_DIR)/bin/%.elf
	$(EXTRACT_DATA_FOR_MIO) $< $@

$(BUILD_DIR)/actors/%.bin: $(BUILD_DIR)/actors/%.elf
	$(EXTRACT_DATA_FOR_MIO) $< $@

$(BUILD_DIR)/levels/%/leveldata.bin: $(BUILD_DIR)/levels/%/leveldata.elf
	$(EXTRACT_DATA_FOR_MIO) $< $@

$(BUILD_DIR)/%.mio0: $(BUILD_DIR)/%.bin
	$(MIO0TOOL) $< $@

$(BUILD_DIR)/%.mio0.o: $(BUILD_DIR)/%.mio0.s
	$(AS) $(ASFLAGS) -o $@ $<

$(BUILD_DIR)/%.mio0.s: $(BUILD_DIR)/%.mio0
	printf ".section .data\n\n.incbin \"$<\"\n" > $@
endif

$(BUILD_DIR)/%.table: %.aiff
	$(AIFF_EXTRACT_CODEBOOK) $< >$@

$(BUILD_DIR)/%.aifc: $(BUILD_DIR)/%.table %.aiff
	$(VADPCM_ENC) -c $^ $@

$(ENDIAN_BITWIDTH): tools/determine-endian-bitwidth.c
	$(CC) -c $(CFLAGS) -o $@.dummy2 $< 2>$@.dummy1; true
	grep -o 'msgbegin --endian .* --bitwidth .* msgend' $@.dummy1 > $@.dummy2
	head -n1 <$@.dummy2 | cut -d' ' -f2-5 > $@
	@rm $@.dummy1
	@rm $@.dummy2

$(SOUND_BIN_DIR)/sound_data.ctl: sound/sound_banks/ $(SOUND_BANK_FILES) $(SOUND_SAMPLE_AIFCS) $(ENDIAN_BITWIDTH)
	$(PYTHON) tools/assemble_sound.py $(BUILD_DIR)/sound/samples/ sound/sound_banks/ $(SOUND_BIN_DIR)/sound_data.ctl $(SOUND_BIN_DIR)/sound_data.tbl $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))

$(SOUND_BIN_DIR)/sound_data.tbl: $(SOUND_BIN_DIR)/sound_data.ctl
	@true

ifeq ($(VERSION),sh)
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/jp/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
	$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
else
$(SOUND_BIN_DIR)/sequences.bin: $(SOUND_BANK_FILES) sound/sequences.json sound/sequences/ sound/sequences/$(VERSION)/ $(SOUND_SEQUENCE_FILES) $(ENDIAN_BITWIDTH)
	$(PYTHON) tools/assemble_sound.py --sequences $@ $(SOUND_BIN_DIR)/bank_sets sound/sound_banks/ sound/sequences.json $(SOUND_SEQUENCE_FILES) $(VERSION_CFLAGS) $$(cat $(ENDIAN_BITWIDTH))
endif

$(SOUND_BIN_DIR)/bank_sets: $(SOUND_BIN_DIR)/sequences.bin
	@true

$(SOUND_BIN_DIR)/%.m64: $(SOUND_BIN_DIR)/%.o
	$(OBJCOPY) -j .rodata $< -O binary $@

$(SOUND_BIN_DIR)/%.o: $(SOUND_BIN_DIR)/%.s
	$(AS) $(ASFLAGS) -o $@ $<

ifeq ($(TARGET_N64),1)
$(SOUND_BIN_DIR)/%.s: $(SOUND_BIN_DIR)/%
	printf ".section .data\n\n.incbin \"$<\"\n" > $@
else
$(SOUND_BIN_DIR)/sound_data.ctl.c: $(SOUND_BIN_DIR)/sound_data.ctl
	echo "unsigned char gSoundDataADSR[] = {" > $@
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
	echo "};" >> $@

$(SOUND_BIN_DIR)/sound_data.tbl.c: $(SOUND_BIN_DIR)/sound_data.tbl
	echo "unsigned char gSoundDataRaw[] = {" > $@
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
	echo "};" >> $@

$(SOUND_BIN_DIR)/sequences.bin.c: $(SOUND_BIN_DIR)/sequences.bin
	echo "unsigned char gMusicData[] = {" > $@
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
	echo "};" >> $@

$(SOUND_BIN_DIR)/bank_sets.c: $(SOUND_BIN_DIR)/bank_sets
	echo "unsigned char gBankSetsData[] = {" > $@
	hexdump -v -e '1/1 "0x%X,"' $< >> $@
	echo "};" >> $@
endif

$(BUILD_DIR)/levels/scripts.o: $(BUILD_DIR)/include/level_headers.h

$(BUILD_DIR)/include/level_headers.h: levels/level_headers.h.in
	$(CPP) -I . levels/level_headers.h.in | $(PYTHON) tools/output_level_headers.py > $(BUILD_DIR)/include/level_headers.h

$(BUILD_DIR)/assets/mario_anim_data.c: $(wildcard assets/anims/*.inc.c)
	$(PYTHON) tools/mario_anims_converter.py > $@

$(BUILD_DIR)/assets/demo_data.c: assets/demo_data.json $(wildcard assets/demos/*.bin)
	$(PYTHON) tools/demo_data_converter.py assets/demo_data.json $(VERSION_CFLAGS) > $@

ifeq ($(COMPILER),ido)
# Source code
$(BUILD_DIR)/levels/%/leveldata.o: OPT_FLAGS := -g
$(BUILD_DIR)/actors/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/bin/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o: OPT_FLAGS := -g
$(BUILD_DIR)/src/goddard/%.o: MIPSISET := -mips1
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2 -framepointer -Wo,-loopunroll,0
$(BUILD_DIR)/lib/src/%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/math/ll%.o: MIPSISET := -mips3 -32
$(BUILD_DIR)/lib/src/math/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/math/ll%.o: OPT_FLAGS :=
$(BUILD_DIR)/lib/src/ldiv.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/string.o: OPT_FLAGS := -O2
$(BUILD_DIR)/lib/src/gu%.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/al%.o: OPT_FLAGS := -O3

ifeq ($(VERSION),eu)
$(BUILD_DIR)/lib/src/_Litob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Ldtob.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/_Printf.o: OPT_FLAGS := -O3
$(BUILD_DIR)/lib/src/sprintf.o: OPT_FLAGS := -O3

# enable loop unrolling except for external.c (external.c might also have used
# unrolling, but it makes one loop harder to match)
$(BUILD_DIR)/src/audio/%.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/audio/load.o: OPT_FLAGS := -O2
$(BUILD_DIR)/src/audio/external.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0
else

# The source-to-source optimizer copt is enabled for audio. This makes it use
# acpp, which needs -Wp,-+ to handle C++-style comments.
$(BUILD_DIR)/src/audio/effects.o: OPT_FLAGS := -O2 -Wo,-loopunroll,0 -sopt,-inline=sequence_channel_process_sound,-scalaroptimize=1 -Wp,-+
$(BUILD_DIR)/src/audio/synthesis.o: OPT_FLAGS := -O2 -sopt,-scalaroptimize=1 -Wp,-+

# Add a target for build/eu/src/audio/*.copt to make it easier to see debug
$(BUILD_DIR)/src/audio/%.acpp: src/audio/%.c
	$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/acpp $(TARGET_CFLAGS) $(INCLUDE_CFLAGS) $(VERSION_CFLAGS) $(GRUCODE_CFLAGS) -D__sgi -+ $< > $@ 
$(BUILD_DIR)/src/audio/%.copt: $(BUILD_DIR)/src/audio/%.acpp
	$(QEMU_IRIX) -silent -L $(IRIX_ROOT) $(IRIX_ROOT)/usr/lib/copt -signed -I=$< -CMP=$@ -cp=i -scalaroptimize=1
endif
endif

ifeq ($(NON_MATCHING),0)
$(GLOBAL_ASM_O_FILES): CC := $(PYTHON) tools/asm_processor/build.py $(CC) -- $(AS) $(ASFLAGS) --
endif

# Rebuild files with 'GLOBAL_ASM' if the NON_MATCHING flag changes.
$(GLOBAL_ASM_O_FILES): $(GLOBAL_ASM_DEP).$(NON_MATCHING)
$(GLOBAL_ASM_DEP).$(NON_MATCHING):
	@rm -f $(GLOBAL_ASM_DEP).*
	touch $@

$(BUILD_DIR)/%.o: %.cpp
	@$(CXX) -fsyntax-only $(CFLAGS) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
	$(CXX) -c $(CFLAGS) -o $@ $<

$(BUILD_DIR)/%.o: %.c
	@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
	$(CC) -c $(CFLAGS) -o $@ $<


$(BUILD_DIR)/%.o: $(BUILD_DIR)/%.c
	@$(CC_CHECK) -MMD -MP -MT $@ -MF $(BUILD_DIR)/$*.d $<
	$(CC) -c $(CFLAGS) -o $@ $<

$(BUILD_DIR)/%.o: %.s
	$(AS) $(ASFLAGS) -MD $(BUILD_DIR)/$*.d -o $@ $<

ifeq ($(TARGET_N64),1)
$(BUILD_DIR)/$(LD_SCRIPT): $(LD_SCRIPT)
	$(CPP) $(VERSION_CFLAGS) -MMD -MP -MT $@ -MF $@.d -I include/ -I . -DBUILD_DIR=$(BUILD_DIR) -o $@ $<

$(BUILD_DIR)/libultra.a: $(ULTRA_O_FILES)
	$(AR) rcs -o $@ $(ULTRA_O_FILES)
	tools/patch_libultra_math $@

$(BUILD_DIR)/libgoddard.a: $(GODDARD_O_FILES)
	$(AR) rcs -o $@ $(GODDARD_O_FILES)

$(ELF): $(O_FILES) $(MIO0_OBJ_FILES) $(SOUND_OBJ_FILES) $(SEG_FILES) $(BUILD_DIR)/$(LD_SCRIPT) undefined_syms.txt $(BUILD_DIR)/libultra.a $(BUILD_DIR)/libgoddard.a
	$(LD) -L $(BUILD_DIR) $(LDFLAGS) -o $@ $(O_FILES)$(LIBS) -lultra -lgoddard

$(ROM): $(ELF)
	$(OBJCOPY) $(OBJCOPYFLAGS) $< $(@:.z64=.bin) -O binary
	$(N64CKSUM) $(@:.z64=.bin) $@

$(BUILD_DIR)/$(TARGET).objdump: $(ELF)
	$(OBJDUMP) -D $< > $@

else
$(EXE): $(O_FILES) $(MIO0_FILES:.mio0=.o) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES)
	$(LD) -L $(BUILD_DIR) -o $@ $(O_FILES) $(SOUND_OBJ_FILES) $(ULTRA_O_FILES) $(GODDARD_O_FILES) $(LDFLAGS)
endif


.PHONY: all clean distclean default diff test load libultra
.PRECIOUS: $(BUILD_DIR)/bin/%.elf $(SOUND_BIN_DIR)/%.ctl $(SOUND_BIN_DIR)/%.tbl $(SOUND_SAMPLE_TABLES) $(SOUND_BIN_DIR)/%.s $(BUILD_DIR)/%
.DELETE_ON_ERROR:

# Remove built-in rules, to improve performance
MAKEFLAGS += --no-builtin-rules

-include $(DEP_FILES)

print-% : ; $(info $* is a $(flavor $*) variable set to [$($*)]) @true