#include "sm64.h" #include "make_const_nonconst.h" // 0x09000000 ALIGNED8 const u8 spooky_09000000[] = { #include "textures/spooky/bbh_textures.00000.rgba16.inc.c" }; // 0x09000800 ALIGNED8 const u8 spooky_09000800[] = { #include "textures/spooky/bbh_textures.00800.rgba16.inc.c" }; // 0x09001800 ALIGNED8 const u8 spooky_09001800[] = { #include "textures/spooky/bbh_textures.01800.rgba16.inc.c" }; // 0x09002800 ALIGNED8 const u8 spooky_09002800[] = { #include "textures/spooky/bbh_textures.02800.rgba16.inc.c" }; // 0x09003800 ALIGNED8 const u8 spooky_09003800[] = { #include "textures/spooky/bbh_textures.03800.rgba16.inc.c" }; // 0x09004800 ALIGNED8 const u8 spooky_09004800[] = { #include "textures/spooky/bbh_textures.04800.rgba16.inc.c" }; // 0x09005000 ALIGNED8 const u8 spooky_09005000[] = { #include "textures/spooky/bbh_textures.05000.rgba16.inc.c" }; // 0x09006000 ALIGNED8 const u8 spooky_09006000[] = { #include "textures/spooky/bbh_textures.06000.rgba16.inc.c" }; // 0x09006800 ALIGNED8 const u8 spooky_09006800[] = { #include "textures/spooky/bbh_textures.06800.rgba16.inc.c" }; // 0x09007000 ALIGNED8 const u8 spooky_09007000[] = { #include "textures/spooky/bbh_textures.07000.rgba16.inc.c" }; // 0x09008000 ALIGNED8 const u8 spooky_09008000[] = { #include "textures/spooky/bbh_textures.08000.rgba16.inc.c" }; // 0x09008800 ALIGNED8 const u8 spooky_09008800[] = { #include "textures/spooky/bbh_textures.08800.rgba16.inc.c" }; // 0x09009000 ALIGNED8 const u8 spooky_09009000[] = { #include "textures/spooky/bbh_textures.09000.rgba16.inc.c" }; // 0x0900A000 ALIGNED8 const u8 spooky_0900A000[] = { #include "textures/spooky/bbh_textures.0A000.rgba16.inc.c" }; // 0x0900A800 ALIGNED8 const u8 spooky_0900A800[] = { #include "textures/spooky/bbh_textures.0A800.ia16.inc.c" }; // 0x0900B000 ALIGNED8 const u8 spooky_0900B000[] = { #include "textures/spooky/bbh_textures.0B000.ia16.inc.c" }; // 0x0900B800 ALIGNED8 const u8 spooky_0900B800[] = { #include "textures/spooky/bbh_textures.0B800.ia16.inc.c" };