// == debug table == #ifndef VERSION_EU // (this wasn't translated for US, and was removed in EU) static const u8 Debug0[] = { _("STAGE SELECT\n" " つづける?\n" " 1 マウンテン\n" " 2 ファイアーバブル\n" " 3 スノースライダー\n" " 4 ウォーターランド\n" "   クッパ1ごう\n" " もどる") }; static const u8 Debug1[] = { _("PAUSE    \n" " つづける?\n" " やめる ?") }; static const struct DialogEntry debug_text_entry_0 = { 1, 8, 30, 200, Debug0 }; static const struct DialogEntry debug_text_entry_1 = { 1, 3, 100, 150, Debug1 }; const struct DialogEntry *const seg2_debug_text_table[] = { &debug_text_entry_0, &debug_text_entry_1, NULL, }; #endif // == dialog == // (defines en_dialog_table etc.) #define DEFINE_DIALOG(id, _1, _2, _3, _4, str) \ static const u8 dialog_text_ ## id[] = { str }; #include "dialogs.h" #undef DEFINE_DIALOG #define DEFINE_DIALOG(id, unused, linesPerBox, leftOffset, width, _) \ static const struct DialogEntry dialog_entry_ ## id = { \ unused, linesPerBox, leftOffset, width, dialog_text_ ## id \ }; #include "dialogs.h" #undef DEFINE_DIALOG #define DEFINE_DIALOG(id, _1, _2, _3, _4, _5) &dialog_entry_ ## id, const struct DialogEntry *const seg2_dialog_table[] = { #include "dialogs.h" NULL }; // == courses == // (defines en_course_name_table etc.) // The game duplicates this in levels/menu/leveldata.c in EU, so we split // it out into a separate include file. #define COURSE_TABLE seg2_course_name_table #include "define_courses.inc.c" // == acts == // (defines en_act_name_table etc.) #define COURSE_ACTS(id, name, a,b,c,d,e,f) \ static const u8 act_name_ ## id ## _1[] = { a }; \ static const u8 act_name_ ## id ## _2[] = { b }; \ static const u8 act_name_ ## id ## _3[] = { c }; \ static const u8 act_name_ ## id ## _4[] = { d }; \ static const u8 act_name_ ## id ## _5[] = { e }; \ static const u8 act_name_ ## id ## _6[] = { f }; #define SECRET_STAR(id, name) #define CASTLE_SECRET_STARS(str) #undef EXTRA_TEXT #define EXTRA_TEXT(id, str) \ static const u8 extra_text_ ## id[] = { str }; #include "courses.h" #undef COURSE_ACTS #undef EXTRA_TEXT #define COURSE_ACTS(id, name, a,b,c,d,e,f) \ act_name_ ## id ## _1, act_name_ ## id ## _2, act_name_ ## id ## _3, \ act_name_ ## id ## _4, act_name_ ## id ## _5, act_name_ ## id ## _6, #define EXTRA_TEXT(id, str) extra_text_ ## id, const u8 *const seg2_act_name_table[] = { #include "courses.h" NULL };