#ifndef GD_DRAW_OBJECTS_H #define GD_DRAW_OBJECTS_H #include "gd_types.h" // data extern struct ObjCamera *gViewUpdateCamera; // bss // this is unused, but it needs to be declared before gGdLightGroup extern u8 gUnref_801B9B30[0x88]; extern struct ObjGroup *gGdLightGroup; // ObjGroup* of ObjLights // functions extern void draw_light(struct ObjLight *); extern void draw_material(struct ObjMaterial *); extern struct GdColour *gd_get_colour(s32); extern void draw_face(struct ObjFace *); extern void draw_label(struct ObjLabel *); extern void draw_net(struct ObjNet *); extern void draw_gadget(struct ObjGadget *); extern void draw_camera(struct ObjCamera *); extern void func_80179B9C(struct GdVec3f *, struct ObjCamera *, struct ObjView *); extern void nop_obj_draw(struct GdObj *); extern void draw_particle(struct GdObj *); extern void draw_bone(struct GdObj *); extern void draw_joint(struct GdObj *); extern void draw_group(struct ObjGroup *); extern void draw_plane(struct GdObj *); extern void apply_obj_draw_fn(struct GdObj *); extern void create_gddl_for_shapes(struct ObjGroup *); extern void map_face_materials(struct ObjGroup *, struct ObjGroup *); extern void map_vertices(struct ObjGroup *, struct ObjGroup *); extern void update_view(struct ObjView *); #endif /* GD_DRAW_OBJECTS_H */