#ifndef _SOUND_INIT_H #define _SOUND_INIT_H #include "types.h" #define SOUND_MENU_FLAG_HANDAPPEAR 0x01 #define SOUND_MENU_FLAG_HANDISAPPEAR 0x02 #define SOUND_MENU_FLAG_UNKNOWN1 0x04 #define SOUND_MENU_FLAG_PINCHMARIOFACE 0x08 #define SOUND_MENU_FLAG_PINCHMARIOFACE2 0x10 #define SOUND_MENU_FLAG_LETGOMARIOFACE 0x20 #define SOUND_MENU_FLAG_CAMERAZOOMIN 0x40 #define SOUND_MENU_FLAG_CAMERAZOOMOUT 0x80 #define SOUND_MENU_MODE_STEREO 0 #define SOUND_MENU_MODE_MONO 1 #define SOUND_MENU_MODE_HEADSET 2 extern void reset_volume(void); extern void raise_background_noise(s32); extern void lower_background_noise(s32); extern void disable_background_sound(void); extern void enable_background_sound(void); extern void set_sound_mode(u16); extern void play_menu_sounds(s16 a); extern void play_painting_eject_sound(void); extern void play_infinite_stairs_music(void); extern void set_background_music(u16, u16, s16); extern void fadeout_music(s16); extern void fadeout_level_music(s16 fadeTimer); extern void play_cutscene_music(u16); extern void play_shell_music(void); extern void stop_shell_music(void); extern void play_cap_music(u16); extern void fadeout_cap_music(void); extern void stop_cap_music(void); extern void audio_game_loop_tick(void); extern void thread4_sound(void *); #endif /* _SOUND_INIT_H */