#include #include "sm64.h" #include "seq_ids.h" #include "level_update.h" #include "main.h" #include "engine/math_util.h" #include "area.h" #include "profiler.h" #include "audio/external.h" #include "print.h" #include "save_file.h" #include "sound_init.h" #include "engine/graph_node.h" #include "paintings.h" #include "level_table.h" #include "thread6.h" #define MUSIC_NONE 0xFFFF static Vec3f unused80339DC0; static OSMesgQueue sSoundMesgQueue; static OSMesg sSoundMesgBuf[1]; static struct VblankHandler sSoundVblankHandler; static u8 D_8032C6C0 = 0; static u8 D_8032C6C4 = 0; static u16 sCurrentMusic = MUSIC_NONE; static u16 sCurrentShellMusic = MUSIC_NONE; static u16 sCurrentCapMusic = MUSIC_NONE; static u8 sPlayingInfiniteStairs = FALSE; static u8 unused8032C6D8[16] = { 0 }; static s16 sSoundMenuModeToSoundMode[] = { SOUND_MODE_STEREO, SOUND_MODE_MONO, SOUND_MODE_HEADSET }; // Only the 20th array element is used. static u32 menuSoundsExtra[] = { SOUND_MOVING_TERRAIN_SLIDE + (0 << 16), SOUND_MOVING_TERRAIN_SLIDE + (1 << 16), SOUND_MOVING_TERRAIN_SLIDE + (2 << 16), SOUND_MOVING_TERRAIN_SLIDE + (3 << 16), SOUND_MOVING_TERRAIN_SLIDE + (4 << 16), SOUND_MOVING_TERRAIN_SLIDE + (5 << 16), SOUND_MOVING_TERRAIN_SLIDE + (6 << 16), SOUND_MOVING_LAVA_BURN, SOUND_MOVING_SLIDE_DOWN_TREE, SOUND_MOVING_SLIDE_DOWN_POLE, SOUND_MOVING_QUICKSAND_DEATH, SOUND_MOVING_TERRAIN_RIDING_SHELL, NO_SOUND, SOUND_ENV_BOAT_ROCKING1, SOUND_ENV_ELEVATOR3, SOUND_ENV_UNKNOWN2, SOUND_ENV_WATERFALL1, SOUND_ENV_WATERFALL2, SOUND_ENV_ELEVATOR1, SOUND_ENV_DRONING1, SOUND_ENV_DRONING2, SOUND_ENV_ELEVATOR2, SOUND_ENV_WIND1, SOUND_ENV_WATER, SOUND_AIR_BOWSER_SPIT_FIRE, SOUND_MOVING_AIM_CANNON, SOUND_AIR_LAKITU_FLY, SOUND_AIR_AMP_BUZZ, SOUND_AIR_CASTLE_OUTDOORS_AMBIENT, SOUND_OBJ2_BIRD_CHIRP1, SOUND_GENERAL2_BIRD_CHIRP2, SOUND_OBJ_BIRD_CHIRP3, SOUND_ENV_ELEVATOR2, SOUND_AIR_BLOW_WIND, SOUND_AIR_BLOW_FIRE, SOUND_ENV_ELEVATOR4, }; static s8 paintingEjectSoundPlayed = FALSE; void play_menu_sounds_extra(int a, void *b); void reset_volume(void) { D_8032C6C0 = 0; } void lower_background_noise(s32 a) // Soften volume { switch (a) { case 1: set_sound_disabled(TRUE); break; case 2: func_8031FFB4(SEQ_PLAYER_LEVEL, 60, 40); // soften music break; } D_8032C6C0 |= a; } void raise_background_noise(s32 a) // harden volume { switch (a) { case 1: set_sound_disabled(FALSE); break; case 2: sequence_player_unlower(SEQ_PLAYER_LEVEL, 60); break; } D_8032C6C0 &= ~a; } void disable_background_sound(void) { if (D_8032C6C4 == 0) { D_8032C6C4 = 1; sound_banks_disable(2, 0x037A); } } void enable_background_sound(void) { if (D_8032C6C4 == 1) { D_8032C6C4 = 0; sound_banks_enable(2, 0x037A); } } /** * Sets the sound mode */ void set_sound_mode(u16 soundMode) { if (soundMode < 3) { audio_set_sound_mode(sSoundMenuModeToSoundMode[soundMode]); } } /** * Wrapper method by menu used to set the sound via flags. */ void play_menu_sounds(s16 soundMenuFlags) { if (soundMenuFlags & SOUND_MENU_FLAG_HANDAPPEAR) { play_sound(SOUND_MENU_HAND_APPEAR, gDefaultSoundArgs); } else if (soundMenuFlags & SOUND_MENU_FLAG_HANDISAPPEAR) { play_sound(SOUND_MENU_HAND_DISAPPEAR, gDefaultSoundArgs); } else if (soundMenuFlags & SOUND_MENU_FLAG_UNKNOWN1) { play_sound(SOUND_MENU_UNK0C, gDefaultSoundArgs); } else if (soundMenuFlags & SOUND_MENU_FLAG_PINCHMARIOFACE) { play_sound(SOUND_MENU_PINCH_MARIO_FACE, gDefaultSoundArgs); } else if (soundMenuFlags & SOUND_MENU_FLAG_PINCHMARIOFACE2) { play_sound(SOUND_MENU_PINCH_MARIO_FACE, gDefaultSoundArgs); } else if (soundMenuFlags & SOUND_MENU_FLAG_LETGOMARIOFACE) { play_sound(SOUND_MENU_LET_GO_MARIO_FACE, gDefaultSoundArgs); } else if (soundMenuFlags & SOUND_MENU_FLAG_CAMERAZOOMIN) { play_sound(SOUND_MENU_CAMERA_ZOOM_IN, gDefaultSoundArgs); } else if (soundMenuFlags & SOUND_MENU_FLAG_CAMERAZOOMOUT) { play_sound(SOUND_MENU_CAMERA_ZOOM_OUT, gDefaultSoundArgs); } if (soundMenuFlags & 0x100) { play_menu_sounds_extra(20, NULL); } #ifdef VERSION_SH if ((soundMenuFlags & 0x20) != 0) { queue_rumble_data(10, 60); } #endif } /** * Plays the painting eject sound effect if it has not already been played */ void play_painting_eject_sound(void) { if (gRipplingPainting != NULL && gRipplingPainting->state == PAINTING_ENTERED) { // ripple when Mario enters painting if (paintingEjectSoundPlayed == FALSE) { play_sound(SOUND_GENERAL_PAINTING_EJECT, gMarioStates[0].marioObj->header.gfx.cameraToObject); } paintingEjectSoundPlayed = TRUE; } else { paintingEjectSoundPlayed = FALSE; } } void play_infinite_stairs_music(void) { u8 shouldPlay = FALSE; /* Infinite stairs? */ if (gCurrLevelNum == LEVEL_CASTLE && gCurrAreaIndex == 2 && gMarioState->numStars < 70) { if (gMarioState->floor != NULL && gMarioState->floor->room == 6) { if (gMarioState->pos[2] < 2540.0f) { shouldPlay = TRUE; } } } if (sPlayingInfiniteStairs ^ shouldPlay) { sPlayingInfiniteStairs = shouldPlay; if (shouldPlay) { play_secondary_music(SEQ_EVENT_ENDLESS_STAIRS, 0, 255, 1000); } else { func_80321080(500); } } } void set_background_music(u16 a, u16 seqArgs, s16 fadeTimer) { if (gResetTimer == 0 && seqArgs != sCurrentMusic) { if (gCurrCreditsEntry != 0) { sound_reset(7); } else { sound_reset(a); } if (!(gShouldNotPlayCastleMusic && seqArgs == SEQ_LEVEL_INSIDE_CASTLE)) { play_music(SEQ_PLAYER_LEVEL, seqArgs, fadeTimer); sCurrentMusic = seqArgs; } } } void fadeout_music(s16 fadeOutTime) { func_803210D4(fadeOutTime); sCurrentMusic = MUSIC_NONE; sCurrentShellMusic = MUSIC_NONE; sCurrentCapMusic = MUSIC_NONE; } void fadeout_level_music(s16 fadeTimer) { sequence_player_fade_out(0, fadeTimer); sCurrentMusic = MUSIC_NONE; sCurrentShellMusic = MUSIC_NONE; sCurrentCapMusic = MUSIC_NONE; } void play_cutscene_music(u16 seqArgs) { play_music(SEQ_PLAYER_LEVEL, seqArgs, 0); sCurrentMusic = seqArgs; } void play_shell_music(void) { play_music(SEQ_PLAYER_LEVEL, SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP | SEQ_VARIATION), 0); sCurrentShellMusic = SEQUENCE_ARGS(4, SEQ_EVENT_POWERUP | SEQ_VARIATION); } void stop_shell_music(void) { if (sCurrentShellMusic != MUSIC_NONE) { stop_background_music(sCurrentShellMusic); sCurrentShellMusic = MUSIC_NONE; } } void play_cap_music(u16 seqArgs) { play_music(SEQ_PLAYER_LEVEL, seqArgs, 0); if (sCurrentCapMusic != MUSIC_NONE && sCurrentCapMusic != seqArgs) { stop_background_music(sCurrentCapMusic); } sCurrentCapMusic = seqArgs; } void fadeout_cap_music(void) { if (sCurrentCapMusic != MUSIC_NONE) { fadeout_background_music(sCurrentCapMusic, 600); } } void stop_cap_music(void) { if (sCurrentCapMusic != MUSIC_NONE) { stop_background_music(sCurrentCapMusic); sCurrentCapMusic = MUSIC_NONE; } } void play_menu_sounds_extra(s32 a, void *b) { play_sound(menuSoundsExtra[a], b); } void audio_game_loop_tick(void) { audio_signal_game_loop_tick(); } /** * Sound processing thread. Runs at 60 FPS. */ void thread4_sound(UNUSED void *arg) { audio_init(); sound_init(); // Zero-out unused vector vec3f_copy(unused80339DC0, gVec3fZero); osCreateMesgQueue(&sSoundMesgQueue, sSoundMesgBuf, ARRAY_COUNT(sSoundMesgBuf)); set_vblank_handler(1, &sSoundVblankHandler, &sSoundMesgQueue, (OSMesg) 512); while (TRUE) { OSMesg msg; osRecvMesg(&sSoundMesgQueue, &msg, OS_MESG_BLOCK); if (gResetTimer < 25) { struct SPTask *spTask; profiler_log_thread4_time(); spTask = create_next_audio_frame_task(); if (spTask != NULL) { dispatch_audio_sptask(spTask); } profiler_log_thread4_time(); } } }