#ifndef SCREEN_TRANSITION_H #define SCREEN_TRANSITION_H #include "types.h" enum TextureTransitionID { TEX_TRANS_STAR, TEX_TRANS_CIRCLE, TEX_TRANS_MARIO, TEX_TRANS_BOWSER }; enum TextureTransitionType { TRANS_TYPE_MIRROR, TRANS_TYPE_CLAMP }; extern int render_screen_transition(s8 fadeTimer, s8 transType, u8 transTime, struct WarpTransitionData *transData); extern Gfx *geo_cannon_circle_base(s32 callContext, struct GraphNode *node, UNUSED f32 mtx[4][4]); #endif /* SCREEN_TRANSITION_H */