#ifndef _OBJ_BEHAVIORS_2_H #define _OBJ_BEHAVIORS_2_H #include "types.h" #define ATTACK_HANDLER_NOP 0 #define ATTACK_HANDLER_DIE_IF_HEALTH_NON_POSITIVE 1 #define ATTACK_HANDLER_KNOCKBACK 2 #define ATTACK_HANDLER_SQUISHED 3 #define ATTACK_HANDLER_SPECIAL_KOOPA_LOSE_SHELL 4 #define ATTACK_HANDLER_SET_SPEED_TO_ZERO 5 #define ATTACK_HANDLER_SPECIAL_WIGGLER_JUMPED_ON 6 #define ATTACK_HANDLER_SPECIAL_HUGE_GOOMBA_WEAKLY_ATTACKED 7 #define ATTACK_HANDLER_SQUISHED_WITH_BLUE_COIN 8 /* BSS (declared to force order) */ extern s32 sNumActiveFirePiranhaPlants; extern s32 sNumKilledFirePiranhaPlants; extern f32 sObjSavedPosX; extern f32 sObjSavedPosY; extern f32 sObjSavedPosZ; extern struct Object *sMontyMoleHoleList; extern s32 sMontyMoleKillStreak; extern f32 sMontyMoleLastKilledPosX; extern f32 sMontyMoleLastKilledPosY; extern f32 sMontyMoleLastKilledPosZ; extern struct Object *sMasterTreadmill; extern void shelled_koopa_attack_handler(s32); extern void obj_spit_fire(s16, s16, s16, f32, s32, f32, f32, s16); extern void obj_set_speed_to_zero(void); #endif /* _OBJ_BEHAVIORS_2_H */