// sound_birds.inc.c void bhv_birds_sound_loop(void) { if (gCamera->mode == CAMERA_MODE_BEHIND_MARIO) return; switch (o->oBehParams2ndByte) { case 0: cur_obj_play_sound_1(SOUND_OBJ2_BIRD_CHIRP1); break; case 1: cur_obj_play_sound_1(SOUND_GENERAL2_BIRD_CHIRP2); break; case 2: cur_obj_play_sound_1(SOUND_OBJ_BIRD_CHIRP3); break; } }