// rotating_platform.c.inc #include "levels/wf/header.h" #include "levels/wdw/header.h" struct WFRotatingPlatformData sWFRotatingPlatformData[] = { { 0, 100, wf_seg7_collision_rotating_platform, 2000 }, { 0, 150, wdw_seg7_collision_070186B4, 1000 } }; void bhv_wf_rotating_wooden_platform_loop(void) { if (o->oAction == 0) { o->oAngleVelYaw = 0; if (o->oTimer > 60) { o->oAction++; ; // needed to match } } else { o->oAngleVelYaw = 0x100; if (o->oTimer > 126) o->oAction = 0; cur_obj_play_sound_1(SOUND_ENV_ELEVATOR2); } cur_obj_rotate_face_angle_using_vel(); } void bhv_rotating_platform_loop(void) { s8 sp1F = o->oBehParams >> 24; if (o->oTimer == 0) { obj_set_collision_data(o, sWFRotatingPlatformData[o->oBehParams2ndByte].collisionData); o->oCollisionDistance = sWFRotatingPlatformData[o->oBehParams2ndByte].collisionDistance; cur_obj_scale(sWFRotatingPlatformData[o->oBehParams2ndByte].scale * 0.01f); } o->oAngleVelYaw = sp1F << 4; o->oFaceAngleYaw += o->oAngleVelYaw; }