// orange_number.c.inc void bhv_orange_number_init(void) { o->oAnimState = o->oBehParams2ndByte; o->oVelY = 26.0f; } void bhv_orange_number_loop(void) { struct Object *sp1C; o->oPosY += o->oVelY; o->oVelY -= 2.0f; if (o->oVelY < -21.0f) o->oVelY = 14.0; if (o->oTimer == 35) { sp1C = spawn_object(o, MODEL_SPARKLES, bhvGoldenCoinSparkles); sp1C->oPosY -= 30.f; o->activeFlags = 0; } }