// floating_platform.c.inc f32 floating_platform_find_home_y(void) { struct Surface *sp24; f32 sp20; f32 sp1C; sp20 = find_water_level(o->oPosX, o->oPosZ); sp1C = find_floor(o->oPosX, o->oPosY, o->oPosZ, &sp24); if (sp20 > sp1C + o->oFloatingPlatformUnkFC) { o->oFloatingPlatformUnkF4 = 0; return sp20 + o->oFloatingPlatformUnkFC; } else { o->oFloatingPlatformUnkF4 = 1; return sp1C + o->oFloatingPlatformUnkFC; } } void floating_platform_act_0(void) { s16 sp6 = (gMarioObject->header.gfx.pos[0] - o->oPosX) * coss(-1*o->oMoveAngleYaw) + (gMarioObject->header.gfx.pos[2] - o->oPosZ) * sins(-1*o->oMoveAngleYaw); s16 sp4 = (gMarioObject->header.gfx.pos[2] - o->oPosZ) * coss(-1*o->oMoveAngleYaw) - (gMarioObject->header.gfx.pos[0] - o->oPosX) * sins(-1*o->oMoveAngleYaw); if (gMarioObject->platform == o) { o->oFaceAnglePitch = sp4 * 2; o->oFaceAngleRoll = -sp6 * 2; o->oVelY -= 1.0f; if (o->oVelY < 0.0f) o->oVelY = 0.0f; o->oFloatingPlatformUnkF8 += o->oVelY; if (o->oFloatingPlatformUnkF8 > 90.0f) o->oFloatingPlatformUnkF8 = 90.0f; } else { o->oFaceAnglePitch /= 2; o->oFaceAngleRoll /= 2; o->oFloatingPlatformUnkF8 -= 5.0; o->oVelY = 10.0f; if (o->oFloatingPlatformUnkF8 < 0.0f) o->oFloatingPlatformUnkF8 = 0.0f; } o->oPosY = o->oHomeY - 64.0f - o->oFloatingPlatformUnkF8 + sins(o->oFloatingPlatformUnk100 * 0x800) * 10.0f; o->oFloatingPlatformUnk100++; if (o->oFloatingPlatformUnk100 == 32) o->oFloatingPlatformUnk100 = 0; } void bhv_floating_platform_loop(void) { o->oHomeY = floating_platform_find_home_y(); if (o->oFloatingPlatformUnkF4 == 0) o->oAction = 0; else o->oAction = 1; switch (o->oAction) { case 0: floating_platform_act_0(); break; case 1: o->oPosY = o->oHomeY; break; } }