// fishing_boo.c.inc // Unused behavior file for the Fishing Boo enemy. // The fire circles around mario and would make it // hard for him to jump or platform. // There is also a stubbed behavior script next to // the scripts associated with this, indicating // a removed object associated with this flame. void bhv_beta_moving_flames_spawn_loop(void) { o->oDistanceToMario = lateral_dist_between_objects(o, gMarioObject); o->oPosY -= 100.0f; switch (o->oAction) { case 0: case 1: case 2: case 3: case 4: case 5: case 6: case 7: spawn_object(o, MODEL_RED_FLAME, bhvBetaMovingFlames); o->oAction++; break; case 8: break; case 9: o->oAction++; break; } } void bhv_beta_moving_flames_loop(void) { cur_obj_scale(5.0f); o->oForwardVel = sins(o->oMovingFlameTimer) * 70.0f; o->oMovingFlameTimer += 0x800; }