// falling_rising_platform.c.inc void bhv_squishable_platform_loop(void) { o->header.gfx.scale[1] = (sins(o->oPlatformTimer) + 1.0) * 0.3 + 0.4; o->oPlatformTimer += 0x80; } void bhv_bitfs_sinking_platform_loop(void) { o->oPosY -= sins(o->oPlatformTimer) * 0.58; //! f32 double conversion error accumulates on Wii VC causing the platform to rise up o->oPlatformTimer += 0x100; } // TODO: Named incorrectly. fix void bhv_ddd_moving_pole_loop(void) { obj_copy_pos_and_angle(o, o->parentObj); } void bhv_bitfs_sinking_cage_platform_loop(void) { if (o->oBehParams2ndByte != 0) { if (o->oTimer == 0) o->oPosY -= 300.0f; o->oPosY += sins(o->oPlatformTimer) * 7.0f; } else o->oPosY -= sins(o->oPlatformTimer) * 3.0f; o->oPlatformTimer += 0x100; }