// end_birds_2.inc.c void bhv_end_birds_2_loop(void) { Vec3f sp3C; UNUSED f32 sp38; f32 sp34; s16 sp32, sp30; sp38 = random_float(); gCurrentObject->oForwardVel = (random_float() * 10.f) + 25.f; switch (gCurrentObject->oAction) { case 0: cur_obj_scale(0.7f); gCurrentObject->oAction += 1; break; case 1: vec3f_get_dist_and_angle(gCamera->pos, gCamera->focus, &sp34, &sp32, &sp30); sp30 += 0x1000; sp32 += 0; // nice work, Nintendo vec3f_set_dist_and_angle(gCamera->pos, sp3C, 14000.f, sp32, sp30); obj_rotate_towards_point(gCurrentObject, sp3C, 0, 0, 8, 8); if ((gCurrentObject->oEndBirdUnk104 == 0.f) && (gCurrentObject->oTimer == 0)) cur_obj_play_sound_2(SOUND_GENERAL_BIRDS_FLY_AWAY); break; } cur_obj_set_pos_via_transform(); }