// ddd_warp.c.inc void bhv_ddd_warp_loop(void) { if (gDddPaintingStatus & BOWSERS_SUB_BEATEN) o->collisionData = segmented_to_virtual(inside_castle_seg7_collision_ddd_warp_2); else o->collisionData = segmented_to_virtual(inside_castle_seg7_collision_ddd_warp); }