#ifndef _BEHAVIOR_SCRIPT_H_ #define _BEHAVIOR_SCRIPT_H_ #define BHV_PROC_CONTINUE 0 #define BHV_PROC_BREAK 1 #define cur_obj_get_int(offset) gCurrentObject->OBJECT_FIELD_S32(offset) #define cur_obj_get_float(offset) gCurrentObject->OBJECT_FIELD_F32(offset) #define cur_obj_add_float(offset, value) gCurrentObject->OBJECT_FIELD_F32(offset) += (f32)(value) #define cur_obj_set_float(offset, value) gCurrentObject->OBJECT_FIELD_F32(offset) = (f32)(value) #define cur_obj_add_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) += (s32)(value) #define cur_obj_set_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) = (s32)(value) #define cur_obj_or_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) |= (s32)(value) #define cur_obj_and_int(offset, value) gCurrentObject->OBJECT_FIELD_S32(offset) &= (s32)(value) #define cur_obj_set_vptr(offset, value) gCurrentObject->OBJECT_FIELD_VPTR(offset) = (void *)(value) #define obj_and_int(object, offset, value) object->OBJECT_FIELD_S32(offset) &= (s32)(value) u16 random_u16(void); float random_float(void); s32 random_sign(void); void obj_update_gfx_pos_and_angle(struct Object *); void stub_behavior_script_2(void); void cur_obj_update(void); #endif /* _BEHAVIOR_SCRIPT_H_ */