#ifndef _AUDIO_PLAYBACK_H #define _AUDIO_PLAYBACK_H #include "internal.h" // Mask bits denoting where to allocate notes from, according to a channel's // noteAllocPolicy. Despite being checked as bitmask bits, the bits are not // orthogonal; rather, the smallest bit wins, except for NOTE_ALLOC_LAYER, // which *is* orthogonal to the other. SEQ implicitly includes CHANNEL. // If none of the CHANNEL/SEQ/GLOBAL_FREELIST bits are set, all three locations // are tried. #define NOTE_ALLOC_LAYER 1 #define NOTE_ALLOC_CHANNEL 2 #define NOTE_ALLOC_SEQ 4 #define NOTE_ALLOC_GLOBAL_FREELIST 8 void process_notes(void); void seq_channel_layer_note_decay(struct SequenceChannelLayer *seqLayer); void seq_channel_layer_note_release(struct SequenceChannelLayer *seqLayer); void init_synthetic_wave(struct Note *note, struct SequenceChannelLayer *seqLayer); void init_note_lists(struct NotePool *pool); void init_note_free_list(void); void note_pool_clear(struct NotePool *pool); void note_pool_fill(struct NotePool *pool, s32 count); void audio_list_push_front(struct AudioListItem *list, struct AudioListItem *item); void audio_list_remove(struct AudioListItem *item); struct Note *alloc_note(struct SequenceChannelLayer *seqLayer); void reclaim_notes(void); void note_init_all(void); #ifdef VERSION_EU struct AudioBankSound *instrument_get_audio_bank_sound(struct Instrument *instrument, s32 semitone); struct Instrument *get_instrument_inner(s32 bankId, s32 instId); struct Drum *get_drum(s32 bankId, s32 drumId); void note_init_volume(struct Note *note); void note_set_vel_pan_reverb(struct Note *note, f32 velocity, u8 pan, u8 reverb); void note_set_frequency(struct Note *note, f32 frequency); void note_enable(struct Note *note); void note_disable(struct Note *note); #endif #endif /* _AUDIO_PLAYBACK_H */