#ifndef AUDIO_EXTERNAL_H #define AUDIO_EXTERNAL_H #include "types.h" // Sequence arguments, passed to play_sequence. seqId may be bit-OR'ed with // SEQ_VARIATION; this will load the same sequence, but set a variation // bit which may be read by the sequence script. #define SEQUENCE_ARGS(priority, seqId) ((priority << 8) | seqId) #define SOUND_MODE_STEREO 0 #define SOUND_MODE_MONO 3 #define SOUND_MODE_HEADSET 1 #define SEQ_PLAYER_LEVEL 0 #define SEQ_PLAYER_ENV 1 #define SEQ_PLAYER_SFX 2 extern s32 gAudioErrorFlags; extern f32 gDefaultSoundArgs[3]; extern u8 gAudioSPTaskYieldBuffer[]; // ucode yield data ptr; only used in JP struct SPTask *create_next_audio_frame_task(void); void play_sound(s32 soundBits, f32 *pos); void audio_signal_game_loop_tick(void); void sequence_player_fade_out(u8 player, u16 fadeTimer); void fade_volume_scale(u8 player, u8 targetScale, u16 fadeTimer); void func_8031FFB4(u8 player, u16 fadeTimer, u8 arg2); void sequence_player_unlower(u8 player, u16 fadeTimer); void set_sound_disabled(u8 disabled); void sound_init(void); void func_803205E8(u32 soundBits, f32 *vec); void func_803206F8(f32 *arg0); void func_80320890(void); void sound_banks_disable(u8 player, u16 bankMask); void sound_banks_enable(u8 player, u16 bankMask); void func_80320A4C(u8 bankIndex, u8 arg1); void play_dialog_sound(u8 dialogID); void play_music(u8 player, u16 seqArgs, u16 fadeTimer); void stop_background_music(u16 seqId); void fadeout_background_music(u16 arg0, u16 fadeOut); void drop_queued_background_music(void); u16 get_current_background_music(void); void play_secondary_music(u8 seqId, u8 bgMusicVolume, u8 volume, u16 fadeTimer); void func_80321080(u16 fadeTimer); void func_803210D4(u16 fadeOutTime); void play_course_clear(void); void play_peachs_jingle(void); void play_puzzle_jingle(void); void play_star_fanfare(void); void play_power_star_jingle(u8 arg0); void play_race_fanfare(void); void play_toads_jingle(void); void sound_reset(u8 arg0); void audio_set_sound_mode(u8 arg0); void audio_init(void); // in load.c #ifdef VERSION_EU struct SPTask *unused_80321460(); #endif #endif /* AUDIO_EXTERNAL_H */