#ifndef WF_HEADER_H #define WF_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout wf_geo_0007E0[]; extern const GeoLayout wf_geo_000820[]; extern const GeoLayout wf_geo_000860[]; extern const GeoLayout wf_geo_000878[]; extern const GeoLayout wf_geo_000890[]; extern const GeoLayout wf_geo_0008A8[]; extern const GeoLayout wf_geo_0008E8[]; extern const GeoLayout wf_geo_000900[]; extern const GeoLayout wf_geo_000940[]; extern const GeoLayout wf_geo_000958[]; extern const GeoLayout wf_geo_0009A0[]; extern const GeoLayout wf_geo_0009B8[]; extern const GeoLayout wf_geo_0009D0[]; extern const GeoLayout wf_geo_0009E8[]; extern const GeoLayout wf_geo_000A00[]; extern const GeoLayout wf_geo_000A40[]; extern const GeoLayout wf_geo_000A58[]; extern const GeoLayout wf_geo_000A98[]; extern const GeoLayout wf_geo_000AB0[]; extern const GeoLayout wf_geo_000AC8[]; extern const GeoLayout wf_geo_000AE0[]; extern const GeoLayout wf_geo_000AF8[]; extern const GeoLayout wf_geo_000B10[]; extern const GeoLayout wf_geo_000B38[]; extern const GeoLayout wf_geo_000B60[]; extern const GeoLayout wf_geo_000B78[]; extern const GeoLayout wf_geo_000B90[]; extern const GeoLayout wf_geo_000BA8[]; extern const GeoLayout wf_geo_000BC8[]; extern const GeoLayout wf_geo_000BE0[]; extern const GeoLayout wf_geo_000BF8[]; // leveldata extern const Gfx wf_seg7_dl_070050C8[]; extern const Gfx wf_seg7_dl_070052B8[]; extern const Gfx wf_seg7_dl_07005538[]; extern const Gfx wf_seg7_dl_07005690[]; extern const Gfx wf_seg7_dl_07005DD8[]; extern const Gfx wf_seg7_dl_07005EE8[]; extern const Gfx wf_seg7_dl_070064E8[]; extern const Gfx wf_seg7_dl_070065F8[]; extern const Gfx wf_seg7_dl_07006820[]; extern const Gfx wf_seg7_dl_07007220[]; extern const Gfx wf_seg7_dl_07007518[]; extern const Gfx wf_seg7_dl_070087B0[]; extern const Gfx wf_seg7_dl_07008FE8[]; extern const Gfx wf_seg7_dl_07009278[]; extern const Gfx wf_seg7_dl_07009780[]; extern const Gfx wf_seg7_dl_07009890[]; extern const Gfx wf_seg7_dl_07009DB0[]; extern const Gfx wf_seg7_dl_0700A170[]; extern const Gfx wf_seg7_dl_0700ABA0[]; extern const Gfx wf_seg7_dl_0700AEC8[]; extern const Gfx wf_seg7_dl_0700AFB8[]; extern const Gfx wf_seg7_dl_0700BA28[]; extern const Gfx wf_seg7_dl_0700BF50[]; extern const Gfx wf_seg7_dl_0700D028[]; extern const Gfx wf_seg7_dl_0700D300[]; extern const Gfx wf_seg7_dl_0700D708[]; extern const Gfx wf_seg7_dl_0700D9F0[]; extern const Gfx wf_seg7_dl_0700DE20[]; extern const Gfx wf_seg7_dl_0700E0F0[]; extern const Gfx wf_seg7_dl_0700E3D0[]; extern const Gfx wf_seg7_dl_0700E760[]; extern const Gfx wf_seg7_dl_0700E9B8[]; extern const Gfx wf_seg7_dl_0700EB40[]; extern const Gfx wf_seg7_dl_0700EDC0[]; extern const Gfx wf_seg7_dl_0700F018[]; extern const Gfx wf_seg7_dl_0700F1A8[]; extern const Gfx wf_seg7_dl_0700F340[]; extern const Gfx wf_seg7_dl_0700F610[]; extern const Gfx wf_seg7_dl_0700F6C0[]; extern const Gfx wf_seg7_dl_0700F7F8[]; extern const Collision wf_seg7_collision_small_bomp[]; extern const Collision wf_seg7_collision_large_bomp[]; extern const Collision wf_seg7_collision_clocklike_rotation[]; extern const Collision wf_seg7_collision_sliding_brick_platform[]; extern const Collision wf_seg7_collision_tumbling_bridge[]; extern const Collision wf_seg7_collision_trapezoid[]; extern const Collision wf_seg7_collision_platform[]; extern const Collision wf_seg7_collision_breakable_wall[]; extern const Collision wf_seg7_collision_breakable_wall_2[]; extern const Collision wf_seg7_collision_kickable_board[]; extern const Collision wf_seg7_collision_tower_door[]; extern const Collision wf_seg7_collision_rotating_platform[]; extern const Collision wf_seg7_collision_tower[]; extern const Collision wf_seg7_collision_bullet_bill_cannon[]; extern const Collision wf_seg7_collision_070102D8[]; extern const MacroObject wf_seg7_macro_objs[]; extern const struct MovtexQuadCollection wf_movtex_water[]; // script extern const LevelScript level_wf_entry[]; #endif