// 0x0700EE30 - 0x0700EE48 static const Lights1 wf_seg7_lights_0700EE30 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x0700EE48 - 0x0700EF48 static const Vtx wf_seg7_vertex_0700EE48[] = { {{{ -214, 102, -204}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -214, 0, -204}, 0, { 0, 478}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -214, 0, 205}, 0, { 2012, 478}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -214, 102, 205}, 0, { 2012, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -214, 102, 205}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 215, 0, 205}, 0, { 2012, 478}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 215, 102, 205}, 0, { 2012, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -214, 0, 205}, 0, { 0, 478}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 215, 102, 205}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 215, 0, -204}, 0, { 2012, 478}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 215, 102, -204}, 0, { 2012, 0}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 215, 0, 205}, 0, { 0, 478}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 215, 102, -204}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -214, 102, 205}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 215, 102, 205}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -214, 102, -204}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x0700EF48 - 0x0700EF88 static const Vtx wf_seg7_vertex_0700EF48[] = { {{{ 215, 0, 205}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -214, 0, 205}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -214, 0, -204}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 215, 0, -204}, 0, { 990, 0}, {0x00, 0x81, 0x00, 0xff}}}, }; // 0x0700EF88 - 0x0700F018 static const Gfx wf_seg7_dl_0700EF88[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09007000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wf_seg7_lights_0700EE30.l, 1), gsSPLight(&wf_seg7_lights_0700EE30.a, 2), gsSPVertex(wf_seg7_vertex_0700EE48, 16, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSP2Triangles( 8, 9, 10, 0x0, 8, 11, 9, 0x0), gsSP2Triangles(12, 13, 14, 0x0, 12, 15, 13, 0x0), gsSPVertex(wf_seg7_vertex_0700EF48, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSPEndDisplayList(), }; // 0x0700F018 - 0x0700F088 const Gfx wf_seg7_dl_0700F018[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wf_seg7_dl_0700EF88), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };