// 0x070051C8 - 0x070051E0 static const Lights1 wf_seg7_lights_070051C8 = gdSPDefLights1( 0x66, 0x66, 0x66, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x070051E0 - 0x07005260 static const Vtx wf_seg7_vertex_070051E0[] = { {{{ 781, 2560, 1728}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 576, 2560, 1728}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 576, 2560, 1933}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 781, 2560, 1933}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1925, 2560, -204}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1720, 2560, 0}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1925, 2560, 0}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1720, 2560, -204}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x07005260 - 0x070052B8 static const Gfx wf_seg7_dl_07005260[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wf_seg7_texture_07000800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wf_seg7_lights_070051C8.l, 1), gsSPLight(&wf_seg7_lights_070051C8.a, 2), gsSPVertex(wf_seg7_vertex_070051E0, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x070052B8 - 0x07005328 const Gfx wf_seg7_dl_070052B8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wf_seg7_dl_07005260), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };