// Unused collision mapping for the water level diamond. // 0x070184C8 - 0x07018528 const Collision wdw_seg7_collision_070184C8[] = { COL_INIT(), COL_VERTEX_INIT(0x6), COL_VERTEX(51, 50, -50), COL_VERTEX(-50, 50, -50), COL_VERTEX(0, 101, 0), COL_VERTEX(-50, 50, 51), COL_VERTEX(0, 0, 0), COL_VERTEX(51, 50, 51), COL_TRI_INIT(SURFACE_DEFAULT, 8), COL_TRI(0, 1, 2), COL_TRI(3, 1, 4), COL_TRI(1, 0, 4), COL_TRI(1, 3, 2), COL_TRI(5, 3, 4), COL_TRI(3, 5, 2), COL_TRI(5, 0, 2), COL_TRI(0, 5, 4), COL_TRI_STOP(), COL_END(), };