#ifndef WDW_HEADER_H #define WDW_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout wdw_geo_000580[]; extern const GeoLayout wdw_geo_000598[]; extern const GeoLayout wdw_geo_0005C0[]; extern const GeoLayout wdw_geo_0005E8[]; extern const GeoLayout wdw_geo_000610[]; extern const GeoLayout wdw_geo_000628[]; extern const GeoLayout wdw_geo_000640[]; extern const GeoLayout wdw_geo_000658[]; extern const GeoLayout wdw_geo_000724[]; // leveldata extern const Gfx wdw_seg7_dl_07009AB0[]; extern const Gfx wdw_seg7_dl_0700A138[]; extern const Gfx wdw_seg7_dl_07011E48[]; extern const Gfx wdw_seg7_dl_07012258[]; extern const Gfx wdw_seg7_dl_07012798[]; extern const Gfx wdw_seg7_dl_07012908[]; extern const Gfx wdw_seg7_dl_07012B90[]; extern const Gfx wdw_seg7_dl_07012E88[]; extern const Gfx wdw_seg7_dl_070131B8[]; extern const Gfx wdw_seg7_dl_07013490[]; extern const Gfx wdw_seg7_dl_07013B70[]; extern const Gfx wdw_seg7_dl_07013E40[]; extern const Gfx wdw_seg7_dl_070140E0[]; extern const Collision wdw_seg7_area_1_collision[]; extern const MacroObject wdw_seg7_area_1_macro_objs[]; extern const Collision wdw_seg7_area_2_collision[]; extern const MacroObject wdw_seg7_area_2_macro_objs[]; extern const Collision wdw_seg7_collision_square_floating_platform[]; extern const Collision wdw_seg7_collision_arrow_lift[]; extern const Collision wdw_seg7_collision_070184C8[]; extern const Collision wdw_seg7_collision_07018528[]; extern const Collision wdw_seg7_collision_express_elevator_platform[]; extern const Collision wdw_seg7_collision_rect_floating_platform[]; extern const Collision wdw_seg7_collision_070186B4[]; extern const struct MovtexQuadCollection wdw_movtex_area1_water[]; extern const struct MovtexQuadCollection wdw_movtex_area2_water[]; // script extern const LevelScript level_wdw_entry[]; #endif