// 0x07012C08 - 0x07012C20 static const Lights1 wdw_seg7_lights_07012C08 = gdSPDefLights1( 0x99, 0x99, 0x99, 0xff, 0xff, 0xff, 0x28, 0x28, 0x28 ); // 0x07012C20 - 0x07012C60 static const Vtx wdw_seg7_vertex_07012C20[] = { {{{ 63, 127, -60}, 0, { 990, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -64, 127, 67}, 0, { 0, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 63, 127, 67}, 0, { 990, 990}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -64, 127, -60}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x07012C60 - 0x07012D50 static const Vtx wdw_seg7_vertex_07012C60[] = { {{{ 63, 127, -60}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -64, 0, -60}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -64, 127, -60}, 0, { 990, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 63, 127, 67}, 0, { 0, 0}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 63, 0, 67}, 0, { 0, 990}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 63, 0, -60}, 0, { 990, 990}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ 63, 127, -60}, 0, { 990, 0}, {0x7f, 0x00, 0x00, 0xff}}}, {{{ -64, 127, 67}, 0, { 0, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -64, 0, 67}, 0, { 0, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 63, 0, 67}, 0, { 990, 990}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ 63, 127, 67}, 0, { 990, 0}, {0x00, 0x00, 0x7f, 0xff}}}, {{{ -64, 127, -60}, 0, { 0, 0}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -64, 0, -60}, 0, { 0, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -64, 0, 67}, 0, { 990, 990}, {0x81, 0x00, 0x00, 0xff}}}, {{{ -64, 127, 67}, 0, { 990, 0}, {0x81, 0x00, 0x00, 0xff}}}, }; // 0x07012D50 - 0x07012DC0 static const Vtx wdw_seg7_vertex_07012D50[] = { {{{ 63, 0, 67}, 0, { 0, 990}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -64, 0, 67}, 0, { 990, 990}, {0x00, 0x81, 0x00, 0xff}}}, {{{ -64, 0, -60}, 0, { 990, 0}, {0x00, 0x81, 0x00, 0xff}}}, {{{ 63, 127, -60}, 0, { 0, 0}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 63, 0, -60}, 0, { 0, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ -64, 0, -60}, 0, { 990, 990}, {0x00, 0x00, 0x81, 0xff}}}, {{{ 63, 0, -60}, 0, { 0, 0}, {0x00, 0x81, 0x00, 0xff}}}, }; // 0x07012DC0 - 0x07012E08 static const Gfx wdw_seg7_dl_07012DC0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, wdw_seg7_texture_07001800), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPLight(&wdw_seg7_lights_07012C08.l, 1), gsSPLight(&wdw_seg7_lights_07012C08.a, 2), gsSPVertex(wdw_seg7_vertex_07012C20, 4, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSPEndDisplayList(), }; // 0x07012E08 - 0x07012E88 static const Gfx wdw_seg7_dl_07012E08[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, grass_09004000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(wdw_seg7_vertex_07012C60, 15, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP2Triangles( 3, 5, 6, 0x0, 7, 8, 9, 0x0), gsSP2Triangles( 7, 9, 10, 0x0, 11, 12, 13, 0x0), gsSP1Triangle(11, 13, 14, 0x0), gsSPVertex(wdw_seg7_vertex_07012D50, 7, 0), gsSP2Triangles( 0, 1, 2, 0x0, 3, 4, 5, 0x0), gsSP1Triangle( 0, 2, 6, 0x0), gsSPEndDisplayList(), }; // 0x07012E88 - 0x07012F18 const Gfx wdw_seg7_dl_07012E88[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_MODULATERGB, G_CC_MODULATERGB), gsSPClearGeometryMode(G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wdw_seg7_dl_07012DC0), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(wdw_seg7_dl_07012E08), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_SHADING_SMOOTH), gsSPEndDisplayList(), };