#include #include "sm64.h" #include "surface_terrains.h" #include "moving_texture_macros.h" #include "level_misc_macros.h" #include "macro_preset_names.h" #include "special_preset_names.h" #include "textures.h" #include "make_const_nonconst.h" #include "levels/vcutm/texture.inc.c" #include "levels/vcutm/areas/1/1/model.inc.c" #include "levels/vcutm/areas/1/2/model.inc.c" #include "levels/vcutm/areas/1/3/model.inc.c" #include "levels/vcutm/areas/1/4/model.inc.c" #include "levels/vcutm/seesaw/model.inc.c" #include "levels/vcutm/areas/1/collision.inc.c" #include "levels/vcutm/areas/1/macro.inc.c" #include "levels/vcutm/seesaw/collision.inc.c"