#ifndef THI_HEADER_H #define THI_HEADER_H #include "types.h" #include "game/moving_texture.h" // geo extern const GeoLayout thi_geo_0005B0[]; extern const GeoLayout thi_geo_0005C8[]; extern const GeoLayout thi_geo_0005F0[]; extern const GeoLayout thi_geo_000608[]; extern const GeoLayout thi_geo_0006D4[]; extern const GeoLayout thi_geo_00079C[]; // leveldata extern const Gfx thi_seg7_dl_07005260[]; extern const Gfx thi_seg7_dl_07006968[]; extern const Gfx thi_seg7_dl_07007008[]; extern const Gfx thi_seg7_dl_070072E8[]; extern const Gfx thi_seg7_dl_070073C0[]; extern const Gfx thi_seg7_dl_07007538[]; extern const Gfx thi_seg7_dl_07007648[]; extern const Gfx thi_seg7_dl_07007930[]; extern const Gfx thi_seg7_dl_07007C20[]; extern const Gfx thi_seg7_dl_07009670[]; extern const Gfx thi_seg7_dl_07009D50[]; extern const Gfx thi_seg7_dl_07009F58[]; extern const Collision thi_seg7_area_1_collision[]; extern const Collision thi_seg7_area_2_collision[]; extern const Collision thi_seg7_area_3_collision[]; extern const MacroObject thi_seg7_area_1_macro_objs[]; extern const MacroObject thi_seg7_area_2_macro_objs[]; extern const MacroObject thi_seg7_area_3_macro_objs[]; extern const Collision thi_seg7_collision_top_trap[]; extern const Trajectory thi_seg7_trajectory_koopa[]; extern const struct MovtexQuadCollection thi_movtex_area1_water[]; extern const struct MovtexQuadCollection thi_movtex_area2_water[]; // script extern const LevelScript level_thi_entry[]; #endif