#include #include "sm64.h" #include "game/level_update.h" #include "level_commands.h" #include "game/area.h" #include "make_const_nonconst.h" #include "segment_symbols.h" #include "actors/common0.h" #include "actors/common1.h" #include "actors/group0.h" #include "actors/group1.h" #include "actors/group2.h" #include "actors/group3.h" #include "actors/group4.h" #include "actors/group5.h" #include "actors/group6.h" #include "actors/group7.h" #include "actors/group8.h" #include "actors/group9.h" #include "actors/group10.h" #include "actors/group11.h" #include "actors/group12.h" #include "actors/group13.h" #include "actors/group14.h" #include "actors/group15.h" #include "actors/group16.h" #include "actors/group17.h" #include "levels/menu/header.h" #include "levels/intro/header.h" #include "level_headers.h" #include "level_table.h" #define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8) #define DEFINE_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8, _9, _10) + 3 static const LevelScript script_exec_level_table[2 #include "level_defines.h" ]; #undef DEFINE_LEVEL #undef STUB_LEVEL static const LevelScript script_L1[4]; static const LevelScript script_L2[4]; static const LevelScript script_L3[4]; static const LevelScript script_L4[4]; static const LevelScript script_L5[4]; #define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8) #define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) static const LevelScript script_exec_ ## folder [4 + 1]; #include "level_defines.h" #undef DEFINE_LEVEL #undef STUB_LEVEL const LevelScript level_main_scripts_entry[] = { LOAD_MIO0(/*seg*/ 0x04, _group0_mio0SegmentRomStart, _group0_mio0SegmentRomEnd), LOAD_MIO0(/*seg*/ 0x03, _common1_mio0SegmentRomStart, _common1_mio0SegmentRomEnd), LOAD_RAW( /*seg*/ 0x17, _group0_geoSegmentRomStart, _group0_geoSegmentRomEnd), LOAD_RAW( /*seg*/ 0x16, _common1_geoSegmentRomStart, _common1_geoSegmentRomEnd), LOAD_RAW( /*seg*/ 0x13, _behaviorSegmentRomStart, _behaviorSegmentRomEnd), ALLOC_LEVEL_POOL(), LOAD_MODEL_FROM_GEO(MODEL_MARIO, mario_geo), LOAD_MODEL_FROM_GEO(MODEL_SMOKE, smoke_geo), LOAD_MODEL_FROM_GEO(MODEL_SPARKLES, sparkles_geo), LOAD_MODEL_FROM_GEO(MODEL_BUBBLE, bubble_geo), LOAD_MODEL_FROM_GEO(MODEL_SMALL_WATER_SPLASH, small_water_splash_geo), LOAD_MODEL_FROM_GEO(MODEL_IDLE_WATER_WAVE, idle_water_wave_geo), LOAD_MODEL_FROM_GEO(MODEL_WATER_SPLASH, water_splash_geo), LOAD_MODEL_FROM_GEO(MODEL_WAVE_TRAIL, wave_trail_geo), LOAD_MODEL_FROM_GEO(MODEL_YELLOW_COIN, yellow_coin_geo), LOAD_MODEL_FROM_GEO(MODEL_STAR, star_geo), LOAD_MODEL_FROM_GEO(MODEL_TRANSPARENT_STAR, transparent_star_geo), LOAD_MODEL_FROM_GEO(MODEL_WOODEN_SIGNPOST, wooden_signpost_geo), LOAD_MODEL_FROM_DL( MODEL_WHITE_PARTICLE_SMALL, white_particle_small_dl, LAYER_ALPHA), LOAD_MODEL_FROM_GEO(MODEL_RED_FLAME, red_flame_geo), LOAD_MODEL_FROM_GEO(MODEL_BLUE_FLAME, blue_flame_geo), LOAD_MODEL_FROM_GEO(MODEL_BURN_SMOKE, burn_smoke_geo), LOAD_MODEL_FROM_GEO(MODEL_LEAVES, leaves_geo), LOAD_MODEL_FROM_GEO(MODEL_PURPLE_MARBLE, purple_marble_geo), LOAD_MODEL_FROM_GEO(MODEL_FISH, fish_geo), LOAD_MODEL_FROM_GEO(MODEL_FISH_SHADOW, fish_shadow_geo), LOAD_MODEL_FROM_GEO(MODEL_SPARKLES_ANIMATION, sparkles_animation_geo), LOAD_MODEL_FROM_DL( MODEL_SAND_DUST, sand_seg3_dl_0302BCD0, LAYER_ALPHA), LOAD_MODEL_FROM_GEO(MODEL_BUTTERFLY, butterfly_geo), LOAD_MODEL_FROM_GEO(MODEL_BURN_SMOKE_UNUSED, burn_smoke_geo), LOAD_MODEL_FROM_DL( MODEL_PEBBLE, pebble_seg3_dl_0301CB00, LAYER_ALPHA), LOAD_MODEL_FROM_GEO(MODEL_MIST, mist_geo), LOAD_MODEL_FROM_GEO(MODEL_WHITE_PUFF, white_puff_geo), LOAD_MODEL_FROM_DL( MODEL_WHITE_PARTICLE_DL, white_particle_dl, LAYER_ALPHA), LOAD_MODEL_FROM_GEO(MODEL_WHITE_PARTICLE, white_particle_geo), LOAD_MODEL_FROM_GEO(MODEL_YELLOW_COIN_NO_SHADOW, yellow_coin_no_shadow_geo), LOAD_MODEL_FROM_GEO(MODEL_BLUE_COIN, blue_coin_geo), LOAD_MODEL_FROM_GEO(MODEL_BLUE_COIN_NO_SHADOW, blue_coin_no_shadow_geo), LOAD_MODEL_FROM_GEO(MODEL_MARIOS_WINGED_METAL_CAP, marios_winged_metal_cap_geo), LOAD_MODEL_FROM_GEO(MODEL_MARIOS_METAL_CAP, marios_metal_cap_geo), LOAD_MODEL_FROM_GEO(MODEL_MARIOS_WING_CAP, marios_wing_cap_geo), LOAD_MODEL_FROM_GEO(MODEL_MARIOS_CAP, marios_cap_geo), LOAD_MODEL_FROM_GEO(MODEL_MARIOS_CAP, marios_cap_geo), // repeated LOAD_MODEL_FROM_GEO(MODEL_BOWSER_KEY_CUTSCENE, bowser_key_cutscene_geo), LOAD_MODEL_FROM_GEO(MODEL_BOWSER_KEY, bowser_key_geo), LOAD_MODEL_FROM_GEO(MODEL_RED_FLAME_SHADOW, red_flame_shadow_geo), LOAD_MODEL_FROM_GEO(MODEL_1UP, mushroom_1up_geo), LOAD_MODEL_FROM_GEO(MODEL_RED_COIN, red_coin_geo), LOAD_MODEL_FROM_GEO(MODEL_RED_COIN_NO_SHADOW, red_coin_no_shadow_geo), LOAD_MODEL_FROM_GEO(MODEL_NUMBER, number_geo), LOAD_MODEL_FROM_GEO(MODEL_EXPLOSION, explosion_geo), LOAD_MODEL_FROM_GEO(MODEL_DIRT_ANIMATION, dirt_animation_geo), LOAD_MODEL_FROM_GEO(MODEL_CARTOON_STAR, cartoon_star_geo), FREE_LEVEL_POOL(), CALL(/*arg*/ 0, /*func*/ lvl_init_from_save_file), LOOP_BEGIN(), EXECUTE(/*seg*/ 0x14, _menuSegmentRomStart, _menuSegmentRomEnd, level_main_menu_entry_2), JUMP_LINK(script_exec_level_table), SLEEP(/*frames*/ 1), LOOP_UNTIL(/*op*/ OP_LT, /*arg*/ 0), JUMP_IF(/*op*/ OP_EQ, /*arg*/ -1, script_L2), JUMP_IF(/*op*/ OP_EQ, /*arg*/ -2, script_L3), JUMP_IF(/*op*/ OP_EQ, /*arg*/ -3, script_L4), JUMP_IF(/*op*/ OP_EQ, /*arg*/ -8, script_L1), JUMP_IF(/*op*/ OP_EQ, /*arg*/ -9, script_L5), }; static const LevelScript script_L1[] = { EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_1), }; static const LevelScript script_L2[] = { EXIT_AND_EXECUTE(/*seg*/ 0x0E, _endingSegmentRomStart, _endingSegmentRomEnd, level_ending_entry), }; static const LevelScript script_L3[] = { EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_2), }; static const LevelScript script_L4[] = { EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_3), }; static const LevelScript script_L5[] = { EXIT_AND_EXECUTE(/*seg*/ 0x14, _introSegmentRomStart, _introSegmentRomEnd, level_intro_entry_4), }; // Include the level jumptable. #define STUB_LEVEL(_0, _1, _2, _3, _4, _5, _6, _7, _8) #define DEFINE_LEVEL(_0, levelenum, _2, folder, _4, _5, _6, _7, _8, _9, _10) JUMP_IF(OP_EQ, levelenum, script_exec_ ## folder), static const LevelScript script_exec_level_table[] = { GET_OR_SET(/*op*/ OP_GET, /*var*/ VAR_CURR_LEVEL_NUM), #include "levels/level_defines.h" EXIT(), }; #undef DEFINE_LEVEL #define DEFINE_LEVEL(_0, _1, _2, folder, _4, _5, _6, _7, _8, _9, _10) \ static const LevelScript script_exec_ ## folder [] = { \ EXECUTE(0x0E, _ ## folder ## SegmentRomStart, _ ## folder ## SegmentRomEnd, level_ ## folder ## _entry), \ RETURN(), \ }; #include "levels/level_defines.h" #undef STUB_LEVEL #undef DEFINE_LEVEL const LevelScript script_func_global_1[] = { LOAD_MODEL_FROM_GEO(MODEL_BLUE_COIN_SWITCH, blue_coin_switch_geo), LOAD_MODEL_FROM_GEO(MODEL_AMP, amp_geo), LOAD_MODEL_FROM_GEO(MODEL_PURPLE_SWITCH, purple_switch_geo), LOAD_MODEL_FROM_GEO(MODEL_CHECKERBOARD_PLATFORM, checkerboard_platform_geo), LOAD_MODEL_FROM_GEO(MODEL_BREAKABLE_BOX, breakable_box_geo), LOAD_MODEL_FROM_GEO(MODEL_BREAKABLE_BOX_SMALL, breakable_box_small_geo), LOAD_MODEL_FROM_GEO(MODEL_EXCLAMATION_BOX_OUTLINE, exclamation_box_outline_geo), LOAD_MODEL_FROM_GEO(MODEL_EXCLAMATION_BOX, exclamation_box_geo), LOAD_MODEL_FROM_GEO(MODEL_GOOMBA, goomba_geo), LOAD_MODEL_FROM_DL( MODEL_EXCLAMATION_POINT, exclamation_box_outline_seg8_dl_08025F08, LAYER_ALPHA), LOAD_MODEL_FROM_GEO(MODEL_KOOPA_SHELL, koopa_shell_geo), LOAD_MODEL_FROM_GEO(MODEL_METAL_BOX, metal_box_geo), LOAD_MODEL_FROM_DL( MODEL_METAL_BOX_DL, metal_box_dl, LAYER_OPAQUE), LOAD_MODEL_FROM_GEO(MODEL_BLACK_BOBOMB, black_bobomb_geo), LOAD_MODEL_FROM_GEO(MODEL_BOBOMB_BUDDY, bobomb_buddy_geo), LOAD_MODEL_FROM_DL( MODEL_DL_CANNON_LID, cannon_lid_seg8_dl_080048E0, LAYER_OPAQUE), LOAD_MODEL_FROM_GEO(MODEL_BOWLING_BALL, bowling_ball_geo), LOAD_MODEL_FROM_GEO(MODEL_CANNON_BARREL, cannon_barrel_geo), LOAD_MODEL_FROM_GEO(MODEL_CANNON_BASE, cannon_base_geo), LOAD_MODEL_FROM_GEO(MODEL_HEART, heart_geo), LOAD_MODEL_FROM_GEO(MODEL_FLYGUY, flyguy_geo), LOAD_MODEL_FROM_GEO(MODEL_CHUCKYA, chuckya_geo), LOAD_MODEL_FROM_GEO(MODEL_TRAJECTORY_MARKER_BALL, bowling_ball_track_geo), RETURN(), }; const LevelScript script_func_global_2[] = { LOAD_MODEL_FROM_GEO(MODEL_BULLET_BILL, bullet_bill_geo), LOAD_MODEL_FROM_GEO(MODEL_YELLOW_SPHERE, yellow_sphere_geo), LOAD_MODEL_FROM_GEO(MODEL_HOOT, hoot_geo), LOAD_MODEL_FROM_GEO(MODEL_YOSHI_EGG, yoshi_egg_geo), LOAD_MODEL_FROM_GEO(MODEL_THWOMP, thwomp_geo), LOAD_MODEL_FROM_GEO(MODEL_HEAVE_HO, heave_ho_geo), RETURN(), }; const LevelScript script_func_global_3[] = { LOAD_MODEL_FROM_GEO(MODEL_BLARGG, blargg_geo), LOAD_MODEL_FROM_GEO(MODEL_BULLY, bully_geo), LOAD_MODEL_FROM_GEO(MODEL_BULLY_BOSS, bully_boss_geo), RETURN(), }; const LevelScript script_func_global_4[] = { LOAD_MODEL_FROM_GEO(MODEL_WATER_BOMB, water_bomb_geo), LOAD_MODEL_FROM_GEO(MODEL_WATER_BOMB_SHADOW, water_bomb_shadow_geo), LOAD_MODEL_FROM_GEO(MODEL_KING_BOBOMB, king_bobomb_geo), RETURN(), }; const LevelScript script_func_global_5[] = { LOAD_MODEL_FROM_GEO(MODEL_MANTA_RAY, manta_seg5_geo_05008D14), LOAD_MODEL_FROM_GEO(MODEL_UNAGI, unagi_geo), LOAD_MODEL_FROM_GEO(MODEL_SUSHI, sushi_geo), LOAD_MODEL_FROM_DL( MODEL_DL_WHIRLPOOL, whirlpool_seg5_dl_05013CB8, LAYER_TRANSPARENT), LOAD_MODEL_FROM_GEO(MODEL_CLAM_SHELL, clam_shell_geo), RETURN(), }; const LevelScript script_func_global_6[] = { LOAD_MODEL_FROM_GEO(MODEL_POKEY_HEAD, pokey_head_geo), LOAD_MODEL_FROM_GEO(MODEL_POKEY_BODY_PART, pokey_body_part_geo), LOAD_MODEL_FROM_GEO(MODEL_TWEESTER, tweester_geo), LOAD_MODEL_FROM_GEO(MODEL_KLEPTO, klepto_geo), LOAD_MODEL_FROM_GEO(MODEL_EYEROK_LEFT_HAND, eyerok_left_hand_geo), LOAD_MODEL_FROM_GEO(MODEL_EYEROK_RIGHT_HAND, eyerok_right_hand_geo), RETURN(), }; const LevelScript script_func_global_7[] = { LOAD_MODEL_FROM_DL( MODEL_DL_MONTY_MOLE_HOLE, monty_mole_hole_seg5_dl_05000840, LAYER_TRANSPARENT_DECAL), LOAD_MODEL_FROM_GEO(MODEL_MONTY_MOLE, monty_mole_geo), LOAD_MODEL_FROM_GEO(MODEL_UKIKI, ukiki_geo), LOAD_MODEL_FROM_GEO(MODEL_FWOOSH, fwoosh_geo), RETURN(), }; const LevelScript script_func_global_8[] = { LOAD_MODEL_FROM_GEO(MODEL_SPINDRIFT, spindrift_geo), LOAD_MODEL_FROM_GEO(MODEL_MR_BLIZZARD_HIDDEN, mr_blizzard_hidden_geo), LOAD_MODEL_FROM_GEO(MODEL_MR_BLIZZARD, mr_blizzard_geo), LOAD_MODEL_FROM_GEO(MODEL_PENGUIN, penguin_geo), RETURN(), }; const LevelScript script_func_global_9[] = { LOAD_MODEL_FROM_DL( MODEL_CAP_SWITCH_EXCLAMATION, cap_switch_exclamation_seg5_dl_05002E00, LAYER_ALPHA), LOAD_MODEL_FROM_GEO(MODEL_CAP_SWITCH, cap_switch_geo), LOAD_MODEL_FROM_DL( MODEL_CAP_SWITCH_BASE, cap_switch_base_seg5_dl_05003120, LAYER_OPAQUE), RETURN(), }; const LevelScript script_func_global_10[] = { LOAD_MODEL_FROM_GEO(MODEL_BOO, boo_geo), LOAD_MODEL_FROM_GEO(MODEL_BETA_BOO_KEY, small_key_geo), LOAD_MODEL_FROM_GEO(MODEL_HAUNTED_CHAIR, haunted_chair_geo), LOAD_MODEL_FROM_GEO(MODEL_MAD_PIANO, mad_piano_geo), LOAD_MODEL_FROM_GEO(MODEL_BOOKEND_PART, bookend_part_geo), LOAD_MODEL_FROM_GEO(MODEL_BOOKEND, bookend_geo), LOAD_MODEL_FROM_GEO(MODEL_HAUNTED_CAGE, haunted_cage_geo), RETURN(), }; const LevelScript script_func_global_11[] = { LOAD_MODEL_FROM_GEO(MODEL_BIRDS, birds_geo), LOAD_MODEL_FROM_GEO(MODEL_PEACH, peach_geo), LOAD_MODEL_FROM_GEO(MODEL_YOSHI, yoshi_geo), RETURN(), }; const LevelScript script_func_global_12[] = { LOAD_MODEL_FROM_GEO(MODEL_ENEMY_LAKITU, enemy_lakitu_geo), LOAD_MODEL_FROM_GEO(MODEL_SPINY_BALL, spiny_ball_geo), LOAD_MODEL_FROM_GEO(MODEL_SPINY, spiny_geo), LOAD_MODEL_FROM_GEO(MODEL_WIGGLER_HEAD, wiggler_head_geo), LOAD_MODEL_FROM_GEO(MODEL_WIGGLER_BODY, wiggler_body_geo), LOAD_MODEL_FROM_GEO(MODEL_BUBBA, bubba_geo), RETURN(), }; const LevelScript script_func_global_13[] = { LOAD_MODEL_FROM_GEO(MODEL_BOWSER, bowser_geo), LOAD_MODEL_FROM_GEO(MODEL_BOWSER_BOMB_CHILD_OBJ, bowser_bomb_geo), LOAD_MODEL_FROM_GEO(MODEL_BOWSER_BOMB, bowser_bomb_geo), LOAD_MODEL_FROM_GEO(MODEL_BOWSER_SMOKE, bowser_impact_smoke_geo), LOAD_MODEL_FROM_GEO(MODEL_BOWSER_FLAMES, bowser_flames_geo), LOAD_MODEL_FROM_GEO(MODEL_BOWSER_WAVE, invisible_bowser_accessory_geo), LOAD_MODEL_FROM_GEO(MODEL_BOWSER2, bowser2_geo), RETURN(), }; const LevelScript script_func_global_14[] = { LOAD_MODEL_FROM_GEO(MODEL_BUB, bub_geo), LOAD_MODEL_FROM_GEO(MODEL_TREASURE_CHEST_BASE, treasure_chest_base_geo), LOAD_MODEL_FROM_GEO(MODEL_TREASURE_CHEST_LID, treasure_chest_lid_geo), LOAD_MODEL_FROM_GEO(MODEL_CYAN_FISH, cyan_fish_geo), LOAD_MODEL_FROM_GEO(MODEL_WATER_RING, water_ring_geo), LOAD_MODEL_FROM_GEO(MODEL_WATER_MINE, water_mine_geo), LOAD_MODEL_FROM_GEO(MODEL_SEAWEED, seaweed_geo), LOAD_MODEL_FROM_GEO(MODEL_SKEETER, skeeter_geo), RETURN(), }; const LevelScript script_func_global_15[] = { LOAD_MODEL_FROM_GEO(MODEL_PIRANHA_PLANT, piranha_plant_geo), LOAD_MODEL_FROM_GEO(MODEL_WHOMP, whomp_geo), LOAD_MODEL_FROM_GEO(MODEL_KOOPA_WITH_SHELL, koopa_with_shell_geo), LOAD_MODEL_FROM_GEO(MODEL_KOOPA_WITHOUT_SHELL, koopa_without_shell_geo), LOAD_MODEL_FROM_GEO(MODEL_METALLIC_BALL, metallic_ball_geo), LOAD_MODEL_FROM_GEO(MODEL_CHAIN_CHOMP, chain_chomp_geo), LOAD_MODEL_FROM_GEO(MODEL_KOOPA_FLAG, koopa_flag_geo), LOAD_MODEL_FROM_GEO(MODEL_WOODEN_POST, wooden_post_geo), RETURN(), }; const LevelScript script_func_global_16[] = { LOAD_MODEL_FROM_GEO(MODEL_MIPS, mips_geo), LOAD_MODEL_FROM_GEO(MODEL_BOO_CASTLE, boo_castle_geo), LOAD_MODEL_FROM_GEO(MODEL_LAKITU, lakitu_geo), LOAD_MODEL_FROM_GEO(MODEL_TOAD, toad_geo), RETURN(), }; const LevelScript script_func_global_17[] = { LOAD_MODEL_FROM_GEO(MODEL_CHILL_BULLY, chilly_chief_geo), LOAD_MODEL_FROM_GEO(MODEL_BIG_CHILL_BULLY, chilly_chief_big_geo), LOAD_MODEL_FROM_GEO(MODEL_MONEYBAG, moneybag_geo), RETURN(), }; const LevelScript script_func_global_18[] = { LOAD_MODEL_FROM_GEO(MODEL_SWOOP, swoop_geo), LOAD_MODEL_FROM_GEO(MODEL_SCUTTLEBUG, scuttlebug_geo), LOAD_MODEL_FROM_GEO(MODEL_MR_I_IRIS, mr_i_iris_geo), LOAD_MODEL_FROM_GEO(MODEL_MR_I, mr_i_geo), LOAD_MODEL_FROM_GEO(MODEL_DORRIE, dorrie_geo), LOAD_MODEL_FROM_GEO(MODEL_SNUFIT, snufit_geo), RETURN(), };