#include #include "sm64.h" #include "geo_commands.h" #include "game/level_geo.h" #include "game/geo_misc.h" #include "game/camera.h" #include "game/moving_texture.h" #include "game/screen_transition.h" #include "game/paintings.h" #include "menu/file_select.h" #include "menu/star_select.h" #include "make_const_nonconst.h" #include "levels/menu/header.h" // 0x0E0001D0 const GeoLayout geo_menu_mario_save_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_save_button_base), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_back), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000200 const GeoLayout geo_menu_mario_save_button_fade[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_save_button_base), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_fade_back), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000230 const GeoLayout geo_menu_mario_new_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_new_button_base), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_back), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000260 const GeoLayout geo_menu_mario_new_button_fade[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_mario_new_button_base), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_save_button_fade_back), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000290 const GeoLayout geo_menu_erase_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_erase_button), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E0002B8 const GeoLayout geo_menu_copy_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_copy_button), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E0002E0 const GeoLayout geo_menu_file_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_file_button), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000308 const GeoLayout geo_menu_score_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_score_button), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000330 const GeoLayout geo_menu_sound_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_sound_button), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000358 const GeoLayout geo_menu_generic_button[] = { GEO_NODE_START(), GEO_OPEN_NODE(), GEO_SCALE(0x00, 524288), GEO_OPEN_NODE(), GEO_DISPLAY_LIST(LAYER_OPAQUE, dl_menu_generic_button), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000380 const GeoLayout geo_menu_file_select_strings_and_menu_cursor[] = { GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100), GEO_OPEN_NODE(), GEO_BACKGROUND_COLOR(0x0001), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM(45, 100, 25000), GEO_OPEN_NODE(), GEO_CAMERA(0, 0, 0, 1000, 0, 0, 0, 0x00000000), GEO_OPEN_NODE(), GEO_RENDER_OBJ(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_ASM(0, geo_file_select_strings_and_menu_cursor), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), }; // 0x0E000408 const GeoLayout geo_menu_act_selector_strings[] = { GEO_NODE_SCREEN_AREA(10, SCREEN_WIDTH/2, SCREEN_HEIGHT/2, SCREEN_WIDTH/2, SCREEN_HEIGHT/2), GEO_OPEN_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_NODE_ORTHO(100), GEO_OPEN_NODE(), GEO_BACKGROUND_COLOR(0xFFFF), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(1), GEO_OPEN_NODE(), GEO_CAMERA_FRUSTUM(45, 100, 25000), GEO_OPEN_NODE(), GEO_CAMERA(0, 0, 0, 1000, 0, 0, 0, 0x00000000), GEO_OPEN_NODE(), GEO_RENDER_OBJ(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_ZBUFFER(0), GEO_OPEN_NODE(), GEO_ASM(0, geo_act_selector_strings), GEO_CLOSE_NODE(), GEO_CLOSE_NODE(), GEO_END(), };