// 0x0701D510 - 0x0701D55E const Collision lll_seg7_collision_inverted_pyramid[] = { COL_INIT(), COL_VERTEX_INIT(0x5), COL_VERTEX(0, 0, 0), COL_VERTEX(307, 307, 307), COL_VERTEX(-306, 307, 307), COL_VERTEX(307, 307, -306), COL_VERTEX(-306, 307, -306), COL_TRI_INIT(SURFACE_DEFAULT, 6), COL_TRI(0, 1, 2), COL_TRI(0, 3, 1), COL_TRI(1, 4, 2), COL_TRI(1, 3, 4), COL_TRI(0, 4, 3), COL_TRI(0, 2, 4), COL_TRI_STOP(), COL_END(), };