// 0x0701D294 - 0x0701D408 const Collision lll_seg7_collision_rotating_platform[] = { COL_INIT(), COL_VERTEX_INIT(0x18), COL_VERTEX(-895, 0, 512), COL_VERTEX(-895, 154, 512), COL_VERTEX(0, 154, 1024), COL_VERTEX(-1535, 154, 896), COL_VERTEX(0, 154, 1792), COL_VERTEX(0, 0, 1792), COL_VERTEX(-1535, 0, 896), COL_VERTEX(0, 0, 1024), COL_VERTEX(896, 154, 512), COL_VERTEX(896, 0, 512), COL_VERTEX(1536, 154, 896), COL_VERTEX(896, 154, -511), COL_VERTEX(1536, 0, -895), COL_VERTEX(1536, 0, 896), COL_VERTEX(-895, 0, -511), COL_VERTEX(-1535, 154, -895), COL_VERTEX(0, 0, -1023), COL_VERTEX(-895, 154, -511), COL_VERTEX(-1535, 0, -895), COL_VERTEX(0, 154, -1023), COL_VERTEX(896, 0, -511), COL_VERTEX(0, 0, -1791), COL_VERTEX(1536, 154, -895), COL_VERTEX(0, 154, -1791), COL_TRI_INIT(SURFACE_DEFAULT, 36), COL_TRI(0, 1, 2), COL_TRI(1, 3, 4), COL_TRI(1, 4, 2), COL_TRI(5, 4, 3), COL_TRI(5, 3, 6), COL_TRI(0, 2, 7), COL_TRI(7, 2, 8), COL_TRI(7, 8, 9), COL_TRI(2, 4, 10), COL_TRI(2, 10, 8), COL_TRI(9, 11, 20), COL_TRI(9, 8, 11), COL_TRI(12, 10, 13), COL_TRI(13, 4, 5), COL_TRI(13, 10, 4), COL_TRI(14, 1, 0), COL_TRI(19, 23, 15), COL_TRI(6, 15, 18), COL_TRI(6, 3, 15), COL_TRI(16, 17, 14), COL_TRI(14, 17, 1), COL_TRI(17, 3, 1), COL_TRI(17, 15, 3), COL_TRI(18, 15, 23), COL_TRI(18, 23, 21), COL_TRI(16, 19, 17), COL_TRI(19, 15, 17), COL_TRI(8, 22, 11), COL_TRI(20, 19, 16), COL_TRI(20, 11, 19), COL_TRI(11, 22, 23), COL_TRI(11, 23, 19), COL_TRI(21, 23, 22), COL_TRI(21, 22, 12), COL_TRI(12, 22, 10), COL_TRI(8, 10, 22), COL_TRI_STOP(), COL_END(), };