// 0x0701D560 - 0x0701D590 const Collision lll_seg7_collision_puzzle_piece[] = { COL_INIT(), COL_VERTEX_INIT(0x4), COL_VERTEX(246, 0, -245), COL_VERTEX(-245, 0, -245), COL_VERTEX(-245, 0, 246), COL_VERTEX(246, 0, 246), COL_TRI_INIT(SURFACE_DEFAULT, 2), COL_TRI(0, 1, 2), COL_TRI(0, 2, 3), COL_TRI_STOP(), COL_END(), };