// 0x07013830 - 0x070138B0 static const Vtx lll_seg7_vertex_07013830[] = { {{{ -3839, 307, 3328}, 0, { 992, 992}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -4095, 307, 3328}, 0, { 992, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -4095, 307, 3584}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ -3839, 307, 3584}, 0, { 0, 992}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1536, 307, 3584}, 0, { 992, 992}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1280, 307, 3840}, 0, { 0, 0}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1536, 307, 3840}, 0, { 0, 992}, {0x00, 0x7f, 0x00, 0xff}}}, {{{ 1280, 307, 3584}, 0, { 992, 0}, {0x00, 0x7f, 0x00, 0xff}}}, }; // 0x070138B0 - 0x070138F8 static const Gfx lll_seg7_dl_070138B0[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, fire_09000000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(lll_seg7_vertex_07013830, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 2, 3, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x070138F8 - 0x07013968 const Gfx lll_seg7_dl_070138F8[] = { gsDPPipeSync(), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_DECALRGBA), gsSPClearGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_CLAMP, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(lll_seg7_dl_070138B0), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_SHADING_SMOOTH), gsSPEndDisplayList(), };