#ifdef VERSION_JP #define VAL_DIFF 25000 #else #define VAL_DIFF 60000 #endif // Define lists for list of level for macros. Each of the following fields are described: // Argument 1: Internal ROM name of the level. // Argument 2: Level enumerator for enum used to identify the level ID. // Argument 3: Course enumerator for enum used to identify the course ID. // Argument 4: Shorthand name of the level which should be the name of the levels/ folder of the level. // Argument 5: The shared texture bin used. // Argument 6: Acoustic reaches for each levels. // Argument 7, 8, 9: Echo levels for individual areas. // Argument 10: Specify dynamic music tables for levels, if specified. _ for none. // Argument 11: Specify level camera table, if specified. _ for none. // NOTE: Be sure to edit sZoomOutAreaMasks in camera.c, as there isnt a good way to macro those right now. // TODO: Figure something out for sZoomOutAreaMasks? STUB_LEVEL( "", LEVEL_UNKNOWN_1, COURSE_NONE, 20000, 0x00, 0x00, 0x00, _, _) STUB_LEVEL( "", LEVEL_UNKNOWN_2, COURSE_NONE, 20000, 0x00, 0x00, 0x00, _, _) STUB_LEVEL( "", LEVEL_UNKNOWN_3, COURSE_NONE, 20000, 0x00, 0x00, 0x00, _, _) DEFINE_LEVEL("TERESA OBAKE", LEVEL_BBH, COURSE_BBH, bbh, spooky, 28000, 0x28, 0x28, 0x28, sDynBbh, sCamBBH) DEFINE_LEVEL("YYAMA1 % YSLD1", LEVEL_CCM, COURSE_CCM, ccm, snow, 17000, 0x10, 0x38, 0x38, _, sCamCCM) DEFINE_LEVEL("SELECT ROOM", LEVEL_CASTLE, COURSE_NONE, castle_inside, inside, 20000, 0x20, 0x20, 0x30, _, sCamCastle) DEFINE_LEVEL("HORROR DUNGEON", LEVEL_HMC, COURSE_HMC, hmc, cave, 16000, 0x28, 0x28, 0x28, sDynHmc, sCamHMC) DEFINE_LEVEL("SABAKU % PYRMD", LEVEL_SSL, COURSE_SSL, ssl, generic, 15000, 0x08, 0x30, 0x30, _, sCamSSL) DEFINE_LEVEL("BATTLE FIELD", LEVEL_BOB, COURSE_BOB, bob, generic, 15000, 0x08, 0x08, 0x08, _, _) DEFINE_LEVEL("YUKIYAMA2", LEVEL_SL, COURSE_SL, sl, snow, 14000, 0x10, 0x28, 0x28, _, sCamSL) DEFINE_LEVEL("POOL KAI", LEVEL_WDW, COURSE_WDW, wdw, grass, 17000, 0x10, 0x18, 0x18, sDynWdw, _) DEFINE_LEVEL("WTDG % TINBOTU", LEVEL_JRB, COURSE_JRB, jrb, water, 20000, 0x10, 0x18, 0x18, sDynJrb, _) DEFINE_LEVEL("BIG WORLD", LEVEL_THI, COURSE_THI, thi, grass, 20000, 0x0c, 0x0c, 0x20, _, sCamTHI) DEFINE_LEVEL("CLOCK TOWER", LEVEL_TTC, COURSE_TTC, ttc, machine, 18000, 0x18, 0x18, 0x18, _, _) DEFINE_LEVEL("RAINBOW CRUISE", LEVEL_RR, COURSE_RR, rr, sky, 20000, 0x20, 0x20, 0x20, _, sCamRR) DEFINE_LEVEL("MAIN MAP", LEVEL_CASTLE_GROUNDS, COURSE_NONE, castle_grounds, outside, 25000, 0x08, 0x08, 0x08, _, _) DEFINE_LEVEL("EXT1 YOKO SCRL", LEVEL_BITDW, COURSE_BITDW, bitdw, sky, 16000, 0x28, 0x28, 0x28, _, _) DEFINE_LEVEL("EXT7 HORI MINI", LEVEL_VCUTM, COURSE_VCUTM, vcutm, outside, 30000, 0x28, 0x28, 0x28, _, _) DEFINE_LEVEL("EXT2 TIKA LAVA", LEVEL_BITFS, COURSE_BITFS, bitfs, sky, 16000, 0x28, 0x28, 0x28, _, _) DEFINE_LEVEL("EXT9 SUISOU", LEVEL_SA, COURSE_SA, sa, inside, 20000, 0x10, 0x10, 0x10, _, _) DEFINE_LEVEL("EXT3 HEAVEN", LEVEL_BITS, COURSE_BITS, bits, sky, 16000, 0x28, 0x28, 0x28, _, _) DEFINE_LEVEL("FIREB1 % INVLC", LEVEL_LLL, COURSE_LLL, lll, fire, 22000, 0x08, 0x30, 0x30, _, _) DEFINE_LEVEL("WATER LAND", LEVEL_DDD, COURSE_DDD, ddd, water, 17000, 0x10, 0x20, 0x20, sDynDdd, _) DEFINE_LEVEL("MOUNTAIN", LEVEL_WF, COURSE_WF, wf, grass, 13000, 0x08, 0x08, 0x08, _, _) DEFINE_LEVEL("ENDING", LEVEL_ENDING, COURSE_CAKE_END, ending, generic, 20000, 0x00, 0x00, 0x00, _, _) DEFINE_LEVEL("URANIWA", LEVEL_CASTLE_COURTYARD, COURSE_NONE, castle_courtyard, outside, 20000, 0x08, 0x08, 0x08, _, _) DEFINE_LEVEL("EXT4 MINI SLID", LEVEL_PSS, COURSE_PSS, pss, mountain, 20000, 0x28, 0x28, 0x28, _, _) DEFINE_LEVEL("IN THE FALL", LEVEL_COTMC, COURSE_COTMC, cotmc, cave, 18000, 0x28, 0x28, 0x28, _, sCamCotMC) DEFINE_LEVEL("EXT6 MARIO FLY", LEVEL_TOTWC, COURSE_TOTWC, totwc, sky, 20000, 0x20, 0x20, 0x20, _, _) DEFINE_LEVEL("KUPPA1", LEVEL_BOWSER_1, COURSE_BITDW, bowser_1, generic, VAL_DIFF, 0x40, 0x40, 0x40, _, _) DEFINE_LEVEL("EXT8 BLUE SKY", LEVEL_WMOTR, COURSE_WMOTR, wmotr, generic, 20000, 0x28, 0x28, 0x28, _, _) STUB_LEVEL( "", LEVEL_UNKNOWN_32, COURSE_NONE, 20000, 0x70, 0x00, 0x00, _, _) DEFINE_LEVEL("KUPPA2", LEVEL_BOWSER_2, COURSE_BITFS, bowser_2, fire, VAL_DIFF, 0x40, 0x40, 0x40, _, _) DEFINE_LEVEL("KUPPA3", LEVEL_BOWSER_3, COURSE_BITS, bowser_3, generic, VAL_DIFF, 0x40, 0x40, 0x40, _, _) STUB_LEVEL( "", LEVEL_UNKNOWN_35, COURSE_NONE, 20000, 0x00, 0x00, 0x00, _, _) DEFINE_LEVEL("DONKEY % SLID2", LEVEL_TTM, COURSE_TTM, ttm, mountain, 15000, 0x08, 0x08, 0x08, _, _) STUB_LEVEL( "", LEVEL_UNKNOWN_37, COURSE_NONE, 20000, 0x00, 0x00, 0x00, _, _) STUB_LEVEL( "", LEVEL_UNKNOWN_38, COURSE_NONE, 20000, 0x00, 0x00, 0x00, sDynUnk38, _)