#include #include "sm64.h" #include "surface_terrains.h" #include "moving_texture_macros.h" #include "level_misc_macros.h" #include "macro_preset_names.h" #include "special_preset_names.h" #include "textures.h" #include "dialog_ids.h" #include "make_const_nonconst.h" #include "levels/jrb/texture.inc.c" #include "levels/jrb/areas/1/1/model.inc.c" #include "levels/jrb/areas/1/2/model.inc.c" #include "levels/jrb/areas/1/3/model.inc.c" #include "levels/jrb/areas/1/4/model.inc.c" #include "levels/jrb/areas/1/5/model.inc.c" #include "levels/jrb/areas/1/6/model.inc.c" #include "levels/jrb/areas/1/7/model.inc.c" #include "levels/jrb/rock/model.inc.c" #include "levels/jrb/floating_platform/model.inc.c" #include "levels/jrb/sliding_box/model.inc.c" #include "levels/jrb/wooden_ship/model.inc.c" #include "levels/jrb/falling_pillar/model.inc.c" #include "levels/jrb/falling_pillar_base/model.inc.c" #include "levels/jrb/areas/1/collision.inc.c" #include "levels/jrb/areas/1/macro.inc.c" #include "levels/jrb/rock/collision.inc.c" #include "levels/jrb/floating_platform/collision.inc.c" #include "levels/jrb/sliding_box/collision.inc.c" #include "levels/jrb/wooden_ship/collision.inc.c" #include "levels/jrb/falling_pillar_base/collision.inc.c" #include "levels/jrb/unused_lid/collision.inc.c" #include "levels/jrb/areas/1/trajectory.inc.c" #include "levels/jrb/areas/1/movtext.inc.c" #include "levels/jrb/areas/2/1/model.inc.c" #include "levels/jrb/areas/2/2/model.inc.c" #include "levels/jrb/areas/2/3/model.inc.c" #include "levels/jrb/areas/2/collision.inc.c" #include "levels/jrb/areas/2/macro.inc.c" #include "levels/jrb/areas/2/movtext.inc.c"