// 0x07013DB8 - 0x07013E38 static const Vtx hmc_seg7_vertex_07013DB8[] = { {{{ 5671, -306, 819}, 0, { 6100, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5671, -204, 205}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5671, -306, 205}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5671, -204, 819}, 0, { 6100, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5466, -511, 819}, 0, { 6100, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5466, -409, 205}, 0, { 0, 0}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5466, -511, 205}, 0, { 0, 990}, {0xff, 0xff, 0xff, 0xff}}}, {{{ 5466, -409, 819}, 0, { 6100, 0}, {0xff, 0xff, 0xff, 0xff}}}, }; // 0x07013E38 - 0x07013E80 static const Gfx hmc_seg7_dl_07013E38[] = { gsDPSetTextureImage(G_IM_FMT_RGBA, G_IM_SIZ_16b, 1, cave_09003000), gsDPLoadSync(), gsDPLoadBlock(G_TX_LOADTILE, 0, 0, 32 * 32 - 1, CALC_DXT(32, G_IM_SIZ_16b_BYTES)), gsSPVertex(hmc_seg7_vertex_07013DB8, 8, 0), gsSP2Triangles( 0, 1, 2, 0x0, 0, 3, 1, 0x0), gsSP2Triangles( 4, 5, 6, 0x0, 4, 7, 5, 0x0), gsSPEndDisplayList(), }; // 0x07013E80 - 0x07013F38 const Gfx hmc_seg7_dl_07013E80[] = { gsDPPipeSync(), gsDPSetCycleType(G_CYC_2CYCLE), gsDPSetRenderMode(G_RM_FOG_SHADE_A, G_RM_AA_ZB_TEX_EDGE2), gsDPSetDepthSource(G_ZS_PIXEL), gsDPSetFogColor(0, 0, 0, 255), gsSPFogPosition(960, 1000), gsSPSetGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_DECALRGBA, G_CC_PASS2), gsSPClearGeometryMode(G_LIGHTING | G_CULL_BACK), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 0, 0, G_TX_LOADTILE, 0, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, G_TX_NOMASK, G_TX_NOLOD), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_ON), gsDPTileSync(), gsDPSetTile(G_IM_FMT_RGBA, G_IM_SIZ_16b, 8, 0, G_TX_RENDERTILE, 0, G_TX_CLAMP, 5, G_TX_NOLOD, G_TX_WRAP | G_TX_NOMIRROR, 5, G_TX_NOLOD), gsDPSetTileSize(0, 0, 0, (32 - 1) << G_TEXTURE_IMAGE_FRAC, (32 - 1) << G_TEXTURE_IMAGE_FRAC), gsSPDisplayList(hmc_seg7_dl_07013E38), gsSPTexture(0xFFFF, 0xFFFF, 0, G_TX_RENDERTILE, G_OFF), gsDPPipeSync(), gsDPSetCycleType(G_CYC_1CYCLE), gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_NOOP2), gsSPClearGeometryMode(G_FOG), gsDPSetCombineMode(G_CC_SHADE, G_CC_SHADE), gsSPSetGeometryMode(G_LIGHTING | G_CULL_BACK), gsSPEndDisplayList(), };